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merkle-patricia-tree

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This is an implementation of the modified merkle patricia tree as specified in Ethereum's yellow paper.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.CheckpointTrie = void 0; var baseTrie_1 = require("./baseTrie"); var checkpointDb_1 = require("./checkpointDb"); /** * Adds checkpointing to the {@link BaseTrie} */ var CheckpointTrie = /** @class */ (function (_super) { __extends(CheckpointTrie, _super); function CheckpointTrie() { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } var _this = _super.apply(this, __spreadArray([], __read(args), false)) || this; _this.db = new (checkpointDb_1.CheckpointDB.bind.apply(checkpointDb_1.CheckpointDB, __spreadArray([void 0], __read(args), false)))(); return _this; } Object.defineProperty(CheckpointTrie.prototype, "isCheckpoint", { /** * Is the trie during a checkpoint phase? */ get: function () { return this.db.isCheckpoint; }, enumerable: false, configurable: true }); /** * Creates a checkpoint that can later be reverted to or committed. * After this is called, all changes can be reverted until `commit` is called. */ CheckpointTrie.prototype.checkpoint = function () { this.db.checkpoint(this.root); }; /** * Commits a checkpoint to disk, if current checkpoint is not nested. * If nested, only sets the parent checkpoint as current checkpoint. * @throws If not during a checkpoint phase */ CheckpointTrie.prototype.commit = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: if (!this.isCheckpoint) { throw new Error('trying to commit when not checkpointed'); } return [4 /*yield*/, this.lock.wait()]; case 1: _a.sent(); return [4 /*yield*/, this.db.commit()]; case 2: _a.sent(); this.lock.signal(); return [2 /*return*/]; } }); }); }; /** * Reverts the trie to the state it was at when `checkpoint` was first called. * If during a nested checkpoint, sets root to most recent checkpoint, and sets * parent checkpoint as current. */ CheckpointTrie.prototype.revert = function () { return __awaiter(this, void 0, void 0, function () { var _a; return __generator(this, function (_b) { switch (_b.label) { case 0: if (!this.isCheckpoint) { throw new Error('trying to revert when not checkpointed'); } return [4 /*yield*/, this.lock.wait()]; case 1: _b.sent(); _a = this; return [4 /*yield*/, this.db.revert()]; case 2: _a.root = _b.sent(); this.lock.signal(); return [2 /*return*/]; } }); }); }; /** * Returns a copy of the underlying trie with the interface of CheckpointTrie. * @param includeCheckpoints - If true and during a checkpoint, the copy will contain the checkpointing metadata and will use the same scratch as underlying db. */ CheckpointTrie.prototype.copy = function (includeCheckpoints) { if (includeCheckpoints === void 0) { includeCheckpoints = true; } var db = this.db.copy(); var trie = new CheckpointTrie(db._leveldb, this.root); if (includeCheckpoints && this.isCheckpoint) { trie.db.checkpoints = __spreadArray([], __read(this.db.checkpoints), false); } return trie; }; return CheckpointTrie; }(baseTrie_1.Trie)); exports.CheckpointTrie = CheckpointTrie; //# sourceMappingURL=checkpointTrie.js.map