medsurf-draw
Version:
Draw annotations on jpg/zoomify images, based on PIXI.js
1,540 lines (1,272 loc) • 10.6 MB
JavaScript
/******/ (() => { // webpackBootstrap
/******/ var __webpack_modules__ = ({
/***/ "./node_modules/debounce/index.js":
/*!****************************************!*\
!*** ./node_modules/debounce/index.js ***!
\****************************************/
/***/ ((module) => {
/**
* Returns a function, that, as long as it continues to be invoked, will not
* be triggered. The function will be called after it stops being called for
* N milliseconds. If `immediate` is passed, trigger the function on the
* leading edge, instead of the trailing. The function also has a property 'clear'
* that is a function which will clear the timer to prevent previously scheduled executions.
*
* @source underscore.js
* @see http://unscriptable.com/2009/03/20/debouncing-javascript-methods/
* @param {Function} function to wrap
* @param {Number} timeout in ms (`100`)
* @param {Boolean} whether to execute at the beginning (`false`)
* @api public
*/
function debounce(func, wait, immediate){
var timeout, args, context, timestamp, result;
if (null == wait) wait = 100;
function later() {
var last = Date.now() - timestamp;
if (last < wait && last >= 0) {
timeout = setTimeout(later, wait - last);
} else {
timeout = null;
if (!immediate) {
result = func.apply(context, args);
context = args = null;
}
}
};
var debounced = function(){
context = this;
args = arguments;
timestamp = Date.now();
var callNow = immediate && !timeout;
if (!timeout) timeout = setTimeout(later, wait);
if (callNow) {
result = func.apply(context, args);
context = args = null;
}
return result;
};
debounced.clear = function() {
if (timeout) {
clearTimeout(timeout);
timeout = null;
}
};
debounced.flush = function() {
if (timeout) {
result = func.apply(context, args);
context = args = null;
clearTimeout(timeout);
timeout = null;
}
};
return debounced;
};
// Adds compatibility for ES modules
debounce.debounce = debounce;
module.exports = debounce;
/***/ }),
/***/ "./node_modules/earcut/src/earcut.js":
/*!*******************************************!*\
!*** ./node_modules/earcut/src/earcut.js ***!
\*******************************************/
/***/ ((module) => {
"use strict";
module.exports = earcut;
module.exports["default"] = earcut;
function earcut(data, holeIndices, dim) {
dim = dim || 2;
var hasHoles = holeIndices && holeIndices.length,
outerLen = hasHoles ? holeIndices[0] * dim : data.length,
outerNode = linkedList(data, 0, outerLen, dim, true),
triangles = [];
if (!outerNode || outerNode.next === outerNode.prev) return triangles;
var minX, minY, maxX, maxY, x, y, invSize;
if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
if (data.length > 80 * dim) {
minX = maxX = data[0];
minY = maxY = data[1];
for (var i = dim; i < outerLen; i += dim) {
x = data[i];
y = data[i + 1];
if (x < minX) minX = x;
if (y < minY) minY = y;
if (x > maxX) maxX = x;
if (y > maxY) maxY = y;
}
// minX, minY and invSize are later used to transform coords into integers for z-order calculation
invSize = Math.max(maxX - minX, maxY - minY);
invSize = invSize !== 0 ? 32767 / invSize : 0;
}
earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);
return triangles;
}
// create a circular doubly linked list from polygon points in the specified winding order
function linkedList(data, start, end, dim, clockwise) {
var i, last;
if (clockwise === (signedArea(data, start, end, dim) > 0)) {
for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);
} else {
for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);
}
if (last && equals(last, last.next)) {
removeNode(last);
last = last.next;
}
return last;
}
// eliminate colinear or duplicate points
function filterPoints(start, end) {
if (!start) return start;
if (!end) end = start;
var p = start,
again;
do {
again = false;
if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
removeNode(p);
p = end = p.prev;
if (p === p.next) break;
again = true;
} else {
p = p.next;
}
} while (again || p !== end);
return end;
}
// main ear slicing loop which triangulates a polygon (given as a linked list)
function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
if (!ear) return;
// interlink polygon nodes in z-order
if (!pass && invSize) indexCurve(ear, minX, minY, invSize);
var stop = ear,
prev, next;
// iterate through ears, slicing them one by one
while (ear.prev !== ear.next) {
prev = ear.prev;
next = ear.next;
if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
// cut off the triangle
triangles.push(prev.i / dim | 0);
triangles.push(ear.i / dim | 0);
triangles.push(next.i / dim | 0);
removeNode(ear);
// skipping the next vertex leads to less sliver triangles
ear = next.next;
stop = next.next;
continue;
}
ear = next;
// if we looped through the whole remaining polygon and can't find any more ears
if (ear === stop) {
// try filtering points and slicing again
if (!pass) {
earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
// if this didn't work, try curing all small self-intersections locally
} else if (pass === 1) {
ear = cureLocalIntersections(filterPoints(ear), triangles, dim);
earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
// as a last resort, try splitting the remaining polygon into two
} else if (pass === 2) {
splitEarcut(ear, triangles, dim, minX, minY, invSize);
}
break;
}
}
}
// check whether a polygon node forms a valid ear with adjacent nodes
function isEar(ear) {
var a = ear.prev,
b = ear,
c = ear.next;
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
// now make sure we don't have other points inside the potential ear
var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
// triangle bbox; min & max are calculated like this for speed
var x0 = ax < bx ? (ax < cx ? ax : cx) : (bx < cx ? bx : cx),
y0 = ay < by ? (ay < cy ? ay : cy) : (by < cy ? by : cy),
x1 = ax > bx ? (ax > cx ? ax : cx) : (bx > cx ? bx : cx),
y1 = ay > by ? (ay > cy ? ay : cy) : (by > cy ? by : cy);
var p = c.next;
while (p !== a) {
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&
pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) &&
area(p.prev, p, p.next) >= 0) return false;
p = p.next;
}
return true;
}
function isEarHashed(ear, minX, minY, invSize) {
var a = ear.prev,
b = ear,
c = ear.next;
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
// triangle bbox; min & max are calculated like this for speed
var x0 = ax < bx ? (ax < cx ? ax : cx) : (bx < cx ? bx : cx),
y0 = ay < by ? (ay < cy ? ay : cy) : (by < cy ? by : cy),
x1 = ax > bx ? (ax > cx ? ax : cx) : (bx > cx ? bx : cx),
y1 = ay > by ? (ay > cy ? ay : cy) : (by > cy ? by : cy);
// z-order range for the current triangle bbox;
var minZ = zOrder(x0, y0, minX, minY, invSize),
maxZ = zOrder(x1, y1, minX, minY, invSize);
var p = ear.prevZ,
n = ear.nextZ;
// look for points inside the triangle in both directions
while (p && p.z >= minZ && n && n.z <= maxZ) {
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
p = p.prevZ;
if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
n = n.nextZ;
}
// look for remaining points in decreasing z-order
while (p && p.z >= minZ) {
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
p = p.prevZ;
}
// look for remaining points in increasing z-order
while (n && n.z <= maxZ) {
if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
n = n.nextZ;
}
return true;
}
// go through all polygon nodes and cure small local self-intersections
function cureLocalIntersections(start, triangles, dim) {
var p = start;
do {
var a = p.prev,
b = p.next.next;
if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
triangles.push(a.i / dim | 0);
triangles.push(p.i / dim | 0);
triangles.push(b.i / dim | 0);
// remove two nodes involved
removeNode(p);
removeNode(p.next);
p = start = b;
}
p = p.next;
} while (p !== start);
return filterPoints(p);
}
// try splitting polygon into two and triangulate them independently
function splitEarcut(start, triangles, dim, minX, minY, invSize) {
// look for a valid diagonal that divides the polygon into two
var a = start;
do {
var b = a.next.next;
while (b !== a.prev) {
if (a.i !== b.i && isValidDiagonal(a, b)) {
// split the polygon in two by the diagonal
var c = splitPolygon(a, b);
// filter colinear points around the cuts
a = filterPoints(a, a.next);
c = filterPoints(c, c.next);
// run earcut on each half
earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
return;
}
b = b.next;
}
a = a.next;
} while (a !== start);
}
// link every hole into the outer loop, producing a single-ring polygon without holes
function eliminateHoles(data, holeIndices, outerNode, dim) {
var queue = [],
i, len, start, end, list;
for (i = 0, len = holeIndices.length; i < len; i++) {
start = holeIndices[i] * dim;
end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
list = linkedList(data, start, end, dim, false);
if (list === list.next) list.steiner = true;
queue.push(getLeftmost(list));
}
queue.sort(compareX);
// process holes from left to right
for (i = 0; i < queue.length; i++) {
outerNode = eliminateHole(queue[i], outerNode);
}
return outerNode;
}
function compareX(a, b) {
return a.x - b.x;
}
// find a bridge between vertices that connects hole with an outer ring and and link it
function eliminateHole(hole, outerNode) {
var bridge = findHoleBridge(hole, outerNode);
if (!bridge) {
return outerNode;
}
var bridgeReverse = splitPolygon(bridge, hole);
// filter collinear points around the cuts
filterPoints(bridgeReverse, bridgeReverse.next);
return filterPoints(bridge, bridge.next);
}
// David Eberly's algorithm for finding a bridge between hole and outer polygon
function findHoleBridge(hole, outerNode) {
var p = outerNode,
hx = hole.x,
hy = hole.y,
qx = -Infinity,
m;
// find a segment intersected by a ray from the hole's leftmost point to the left;
// segment's endpoint with lesser x will be potential connection point
do {
if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
if (x <= hx && x > qx) {
qx = x;
m = p.x < p.next.x ? p : p.next;
if (x === hx) return m; // hole touches outer segment; pick leftmost endpoint
}
}
p = p.next;
} while (p !== outerNode);
if (!m) return null;
// look for points inside the triangle of hole point, segment intersection and endpoint;
// if there are no points found, we have a valid connection;
// otherwise choose the point of the minimum angle with the ray as connection point
var stop = m,
mx = m.x,
my = m.y,
tanMin = Infinity,
tan;
p = m;
do {
if (hx >= p.x && p.x >= mx && hx !== p.x &&
pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
if (locallyInside(p, hole) &&
(tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) {
m = p;
tanMin = tan;
}
}
p = p.next;
} while (p !== stop);
return m;
}
// whether sector in vertex m contains sector in vertex p in the same coordinates
function sectorContainsSector(m, p) {
return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
}
// interlink polygon nodes in z-order
function indexCurve(start, minX, minY, invSize) {
var p = start;
do {
if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize);
p.prevZ = p.prev;
p.nextZ = p.next;
p = p.next;
} while (p !== start);
p.prevZ.nextZ = null;
p.prevZ = null;
sortLinked(p);
}
// Simon Tatham's linked list merge sort algorithm
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
function sortLinked(list) {
var i, p, q, e, tail, numMerges, pSize, qSize,
inSize = 1;
do {
p = list;
list = null;
tail = null;
numMerges = 0;
while (p) {
numMerges++;
q = p;
pSize = 0;
for (i = 0; i < inSize; i++) {
pSize++;
q = q.nextZ;
if (!q) break;
}
qSize = inSize;
while (pSize > 0 || (qSize > 0 && q)) {
if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
e = p;
p = p.nextZ;
pSize--;
} else {
e = q;
q = q.nextZ;
qSize--;
}
if (tail) tail.nextZ = e;
else list = e;
e.prevZ = tail;
tail = e;
}
p = q;
}
tail.nextZ = null;
inSize *= 2;
} while (numMerges > 1);
return list;
}
// z-order of a point given coords and inverse of the longer side of data bbox
function zOrder(x, y, minX, minY, invSize) {
// coords are transformed into non-negative 15-bit integer range
x = (x - minX) * invSize | 0;
y = (y - minY) * invSize | 0;
x = (x | (x << 8)) & 0x00FF00FF;
x = (x | (x << 4)) & 0x0F0F0F0F;
x = (x | (x << 2)) & 0x33333333;
x = (x | (x << 1)) & 0x55555555;
y = (y | (y << 8)) & 0x00FF00FF;
y = (y | (y << 4)) & 0x0F0F0F0F;
y = (y | (y << 2)) & 0x33333333;
y = (y | (y << 1)) & 0x55555555;
return x | (y << 1);
}
// find the leftmost node of a polygon ring
function getLeftmost(start) {
var p = start,
leftmost = start;
do {
if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;
p = p.next;
} while (p !== start);
return leftmost;
}
// check if a point lies within a convex triangle
function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
return (cx - px) * (ay - py) >= (ax - px) * (cy - py) &&
(ax - px) * (by - py) >= (bx - px) * (ay - py) &&
(bx - px) * (cy - py) >= (cx - px) * (by - py);
}
// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
function isValidDiagonal(a, b) {
return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges
(locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
(area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case
}
// signed area of a triangle
function area(p, q, r) {
return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
}
// check if two points are equal
function equals(p1, p2) {
return p1.x === p2.x && p1.y === p2.y;
}
// check if two segments intersect
function intersects(p1, q1, p2, q2) {
var o1 = sign(area(p1, q1, p2));
var o2 = sign(area(p1, q1, q2));
var o3 = sign(area(p2, q2, p1));
var o4 = sign(area(p2, q2, q1));
if (o1 !== o2 && o3 !== o4) return true; // general case
if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
return false;
}
// for collinear points p, q, r, check if point q lies on segment pr
function onSegment(p, q, r) {
return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
}
function sign(num) {
return num > 0 ? 1 : num < 0 ? -1 : 0;
}
// check if a polygon diagonal intersects any polygon segments
function intersectsPolygon(a, b) {
var p = a;
do {
if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
intersects(p, p.next, a, b)) return true;
p = p.next;
} while (p !== a);
return false;
}
// check if a polygon diagonal is locally inside the polygon
function locallyInside(a, b) {
return area(a.prev, a, a.next) < 0 ?
area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :
area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
}
// check if the middle point of a polygon diagonal is inside the polygon
function middleInside(a, b) {
var p = a,
inside = false,
px = (a.x + b.x) / 2,
py = (a.y + b.y) / 2;
do {
if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&
(px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))
inside = !inside;
p = p.next;
} while (p !== a);
return inside;
}
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
// if one belongs to the outer ring and another to a hole, it merges it into a single ring
function splitPolygon(a, b) {
var a2 = new Node(a.i, a.x, a.y),
b2 = new Node(b.i, b.x, b.y),
an = a.next,
bp = b.prev;
a.next = b;
b.prev = a;
a2.next = an;
an.prev = a2;
b2.next = a2;
a2.prev = b2;
bp.next = b2;
b2.prev = bp;
return b2;
}
// create a node and optionally link it with previous one (in a circular doubly linked list)
function insertNode(i, x, y, last) {
var p = new Node(i, x, y);
if (!last) {
p.prev = p;
p.next = p;
} else {
p.next = last.next;
p.prev = last;
last.next.prev = p;
last.next = p;
}
return p;
}
function removeNode(p) {
p.next.prev = p.prev;
p.prev.next = p.next;
if (p.prevZ) p.prevZ.nextZ = p.nextZ;
if (p.nextZ) p.nextZ.prevZ = p.prevZ;
}
function Node(i, x, y) {
// vertex index in coordinates array
this.i = i;
// vertex coordinates
this.x = x;
this.y = y;
// previous and next vertex nodes in a polygon ring
this.prev = null;
this.next = null;
// z-order curve value
this.z = 0;
// previous and next nodes in z-order
this.prevZ = null;
this.nextZ = null;
// indicates whether this is a steiner point
this.steiner = false;
}
// return a percentage difference between the polygon area and its triangulation area;
// used to verify correctness of triangulation
earcut.deviation = function (data, holeIndices, dim, triangles) {
var hasHoles = holeIndices && holeIndices.length;
var outerLen = hasHoles ? holeIndices[0] * dim : data.length;
var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));
if (hasHoles) {
for (var i = 0, len = holeIndices.length; i < len; i++) {
var start = holeIndices[i] * dim;
var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
polygonArea -= Math.abs(signedArea(data, start, end, dim));
}
}
var trianglesArea = 0;
for (i = 0; i < triangles.length; i += 3) {
var a = triangles[i] * dim;
var b = triangles[i + 1] * dim;
var c = triangles[i + 2] * dim;
trianglesArea += Math.abs(
(data[a] - data[c]) * (data[b + 1] - data[a + 1]) -
(data[a] - data[b]) * (data[c + 1] - data[a + 1]));
}
return polygonArea === 0 && trianglesArea === 0 ? 0 :
Math.abs((trianglesArea - polygonArea) / polygonArea);
};
function signedArea(data, start, end, dim) {
var sum = 0;
for (var i = start, j = end - dim; i < end; i += dim) {
sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
j = i;
}
return sum;
}
// turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts
earcut.flatten = function (data) {
var dim = data[0][0].length,
result = {vertices: [], holes: [], dimensions: dim},
holeIndex = 0;
for (var i = 0; i < data.length; i++) {
for (var j = 0; j < data[i].length; j++) {
for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);
}
if (i > 0) {
holeIndex += data[i - 1].length;
result.holes.push(holeIndex);
}
}
return result;
};
/***/ }),
/***/ "./node_modules/eventemitter3/index.js":
/*!*********************************************!*\
!*** ./node_modules/eventemitter3/index.js ***!
\*********************************************/
/***/ ((module) => {
"use strict";
var has = Object.prototype.hasOwnProperty
, prefix = '~';
/**
* Constructor to create a storage for our `EE` objects.
* An `Events` instance is a plain object whose properties are event names.
*
* @constructor
* @private
*/
function Events() {}
//
// We try to not inherit from `Object.prototype`. In some engines creating an
// instance in this way is faster than calling `Object.create(null)` directly.
// If `Object.create(null)` is not supported we prefix the event names with a
// character to make sure that the built-in object properties are not
// overridden or used as an attack vector.
//
if (Object.create) {
Events.prototype = Object.create(null);
//
// This hack is needed because the `__proto__` property is still inherited in
// some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.
//
if (!new Events().__proto__) prefix = false;
}
/**
* Representation of a single event listener.
*
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} [once=false] Specify if the listener is a one-time listener.
* @constructor
* @private
*/
function EE(fn, context, once) {
this.fn = fn;
this.context = context;
this.once = once || false;
}
/**
* Add a listener for a given event.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} once Specify if the listener is a one-time listener.
* @returns {EventEmitter}
* @private
*/
function addListener(emitter, event, fn, context, once) {
if (typeof fn !== 'function') {
throw new TypeError('The listener must be a function');
}
var listener = new EE(fn, context || emitter, once)
, evt = prefix ? prefix + event : event;
if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;
else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);
else emitter._events[evt] = [emitter._events[evt], listener];
return emitter;
}
/**
* Clear event by name.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} evt The Event name.
* @private
*/
function clearEvent(emitter, evt) {
if (--emitter._eventsCount === 0) emitter._events = new Events();
else delete emitter._events[evt];
}
/**
* Minimal `EventEmitter` interface that is molded against the Node.js
* `EventEmitter` interface.
*
* @constructor
* @public
*/
function EventEmitter() {
this._events = new Events();
this._eventsCount = 0;
}
/**
* Return an array listing the events for which the emitter has registered
* listeners.
*
* @returns {Array}
* @public
*/
EventEmitter.prototype.eventNames = function eventNames() {
var names = []
, events
, name;
if (this._eventsCount === 0) return names;
for (name in (events = this._events)) {
if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);
}
if (Object.getOwnPropertySymbols) {
return names.concat(Object.getOwnPropertySymbols(events));
}
return names;
};
/**
* Return the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Array} The registered listeners.
* @public
*/
EventEmitter.prototype.listeners = function listeners(event) {
var evt = prefix ? prefix + event : event
, handlers = this._events[evt];
if (!handlers) return [];
if (handlers.fn) return [handlers.fn];
for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {
ee[i] = handlers[i].fn;
}
return ee;
};
/**
* Return the number of listeners listening to a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Number} The number of listeners.
* @public
*/
EventEmitter.prototype.listenerCount = function listenerCount(event) {
var evt = prefix ? prefix + event : event
, listeners = this._events[evt];
if (!listeners) return 0;
if (listeners.fn) return 1;
return listeners.length;
};
/**
* Calls each of the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Boolean} `true` if the event had listeners, else `false`.
* @public
*/
EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return false;
var listeners = this._events[evt]
, len = arguments.length
, args
, i;
if (listeners.fn) {
if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);
switch (len) {
case 1: return listeners.fn.call(listeners.context), true;
case 2: return listeners.fn.call(listeners.context, a1), true;
case 3: return listeners.fn.call(listeners.context, a1, a2), true;
case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;
case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;
case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;
}
for (i = 1, args = new Array(len -1); i < len; i++) {
args[i - 1] = arguments[i];
}
listeners.fn.apply(listeners.context, args);
} else {
var length = listeners.length
, j;
for (i = 0; i < length; i++) {
if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);
switch (len) {
case 1: listeners[i].fn.call(listeners[i].context); break;
case 2: listeners[i].fn.call(listeners[i].context, a1); break;
case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;
case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;
default:
if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {
args[j - 1] = arguments[j];
}
listeners[i].fn.apply(listeners[i].context, args);
}
}
}
return true;
};
/**
* Add a listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.on = function on(event, fn, context) {
return addListener(this, event, fn, context, false);
};
/**
* Add a one-time listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.once = function once(event, fn, context) {
return addListener(this, event, fn, context, true);
};
/**
* Remove the listeners of a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn Only remove the listeners that match this function.
* @param {*} context Only remove the listeners that have this context.
* @param {Boolean} once Only remove one-time listeners.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return this;
if (!fn) {
clearEvent(this, evt);
return this;
}
var listeners = this._events[evt];
if (listeners.fn) {
if (
listeners.fn === fn &&
(!once || listeners.once) &&
(!context || listeners.context === context)
) {
clearEvent(this, evt);
}
} else {
for (var i = 0, events = [], length = listeners.length; i < length; i++) {
if (
listeners[i].fn !== fn ||
(once && !listeners[i].once) ||
(context && listeners[i].context !== context)
) {
events.push(listeners[i]);
}
}
//
// Reset the array, or remove it completely if we have no more listeners.
//
if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;
else clearEvent(this, evt);
}
return this;
};
/**
* Remove all listeners, or those of the specified event.
*
* @param {(String|Symbol)} [event] The event name.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {
var evt;
if (event) {
evt = prefix ? prefix + event : event;
if (this._events[evt]) clearEvent(this, evt);
} else {
this._events = new Events();
this._eventsCount = 0;
}
return this;
};
//
// Alias methods names because people roll like that.
//
EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
EventEmitter.prototype.addListener = EventEmitter.prototype.on;
//
// Expose the prefix.
//
EventEmitter.prefixed = prefix;
//
// Allow `EventEmitter` to be imported as module namespace.
//
EventEmitter.EventEmitter = EventEmitter;
//
// Expose the module.
//
if (true) {
module.exports = EventEmitter;
}
/***/ }),
/***/ "./node_modules/gsap/CSSPlugin.js":
/*!****************************************!*\
!*** ./node_modules/gsap/CSSPlugin.js ***!
\****************************************/
/***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export */ __webpack_require__.d(__webpack_exports__, {
/* harmony export */ "CSSPlugin": () => (/* binding */ CSSPlugin),
/* harmony export */ "_createElement": () => (/* binding */ _createElement),
/* harmony export */ "_getBBox": () => (/* binding */ _getBBox),
/* harmony export */ "checkPrefix": () => (/* binding */ _checkPropPrefix),
/* harmony export */ "default": () => (/* binding */ CSSPlugin)
/* harmony export */ });
/* harmony import */ var _gsap_core_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gsap-core.js */ "./node_modules/gsap/gsap-core.js");
/*!
* CSSPlugin 3.11.2
* https://greensock.com
*
* Copyright 2008-2022, GreenSock. All rights reserved.
* Subject to the terms at https://greensock.com/standard-license or for
* Club GreenSock members, the agreement issued with that membership.
* @author: Jack Doyle, jack@greensock.com
*/
/* eslint-disable */
var _win,
_doc,
_docElement,
_pluginInitted,
_tempDiv,
_tempDivStyler,
_recentSetterPlugin,
_reverting,
_windowExists = function _windowExists() {
return typeof window !== "undefined";
},
_transformProps = {},
_RAD2DEG = 180 / Math.PI,
_DEG2RAD = Math.PI / 180,
_atan2 = Math.atan2,
_bigNum = 1e8,
_capsExp = /([A-Z])/g,
_horizontalExp = /(left|right|width|margin|padding|x)/i,
_complexExp = /[\s,\(]\S/,
_propertyAliases = {
autoAlpha: "opacity,visibility",
scale: "scaleX,scaleY",
alpha: "opacity"
},
_renderCSSProp = function _renderCSSProp(ratio, data) {
return data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u, data);
},
_renderPropWithEnd = function _renderPropWithEnd(ratio, data) {
return data.set(data.t, data.p, ratio === 1 ? data.e : Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u, data);
},
_renderCSSPropWithBeginning = function _renderCSSPropWithBeginning(ratio, data) {
return data.set(data.t, data.p, ratio ? Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u : data.b, data);
},
//if units change, we need a way to render the original unit/value when the tween goes all the way back to the beginning (ratio:0)
_renderRoundedCSSProp = function _renderRoundedCSSProp(ratio, data) {
var value = data.s + data.c * ratio;
data.set(data.t, data.p, ~~(value + (value < 0 ? -.5 : .5)) + data.u, data);
},
_renderNonTweeningValue = function _renderNonTweeningValue(ratio, data) {
return data.set(data.t, data.p, ratio ? data.e : data.b, data);
},
_renderNonTweeningValueOnlyAtEnd = function _renderNonTweeningValueOnlyAtEnd(ratio, data) {
return data.set(data.t, data.p, ratio !== 1 ? data.b : data.e, data);
},
_setterCSSStyle = function _setterCSSStyle(target, property, value) {
return target.style[property] = value;
},
_setterCSSProp = function _setterCSSProp(target, property, value) {
return target.style.setProperty(property, value);
},
_setterTransform = function _setterTransform(target, property, value) {
return target._gsap[property] = value;
},
_setterScale = function _setterScale(target, property, value) {
return target._gsap.scaleX = target._gsap.scaleY = value;
},
_setterScaleWithRender = function _setterScaleWithRender(target, property, value, data, ratio) {
var cache = target._gsap;
cache.scaleX = cache.scaleY = value;
cache.renderTransform(ratio, cache);
},
_setterTransformWithRender = function _setterTransformWithRender(target, property, value, data, ratio) {
var cache = target._gsap;
cache[property] = value;
cache.renderTransform(ratio, cache);
},
_transformProp = "transform",
_transformOriginProp = _transformProp + "Origin",
_saveStyle = function _saveStyle(property, isNotCSS) {
var _this = this;
var target = this.target,
style = target.style;
if (property in _transformProps) {
this.tfm = this.tfm || {};
if (property !== "transform") {
property = _propertyAliases[property] || property;
~property.indexOf(",") ? property.split(",").forEach(function (a) {
return _this.tfm[a] = _get(target, a);
}) : this.tfm[property] = target._gsap.x ? target._gsap[property] : _get(target, property); // note: scale would map to "scaleX,scaleY", thus we loop and apply them both.
}
if (this.props.indexOf(_transformProp) >= 0) {
return;
}
if (target._gsap.svg) {
this.svgo = target.getAttribute("data-svg-origin");
this.props.push(_transformOriginProp, isNotCSS, "");
}
property = _transformProp;
}
(style || isNotCSS) && this.props.push(property, isNotCSS, style[property]);
},
_removeIndependentTransforms = function _removeIndependentTransforms(style) {
if (style.translate) {
style.removeProperty("translate");
style.removeProperty("scale");
style.removeProperty("rotate");
}
},
_revertStyle = function _revertStyle() {
var props = this.props,
target = this.target,
style = target.style,
cache = target._gsap,
i,
p;
for (i = 0; i < props.length; i += 3) {
// stored like this: property, isNotCSS, value
props[i + 1] ? target[props[i]] = props[i + 2] : props[i + 2] ? style[props[i]] = props[i + 2] : style.removeProperty(props[i].replace(_capsExp, "-$1").toLowerCase());
}
if (this.tfm) {
for (p in this.tfm) {
cache[p] = this.tfm[p];
}
if (cache.svg) {
cache.renderTransform();
target.setAttribute("data-svg-origin", this.svgo || "");
}
i = _reverting();
if (i && !i.isStart && !style[_transformProp]) {
_removeIndependentTransforms(style);
cache.uncache = 1; // if it's a startAt that's being reverted in the _initTween() of the core, we don't need to uncache transforms. This is purely a performance optimization.
}
}
},
_getStyleSaver = function _getStyleSaver(target, properties) {
var saver = {
target: target,
props: [],
revert: _revertStyle,
save: _saveStyle
};
properties && properties.split(",").forEach(function (p) {
return saver.save(p);
});
return saver;
},
_supports3D,
_createElement = function _createElement(type, ns) {
var e = _doc.createElementNS ? _doc.createElementNS((ns || "http://www.w3.org/1999/xhtml").replace(/^https/, "http"), type) : _doc.createElement(type); //some servers swap in https for http in the namespace which can break things, making "style" inaccessible.
return e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://greensock.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).
},
_getComputedProperty = function _getComputedProperty(target, property, skipPrefixFallback) {
var cs = getComputedStyle(target);
return cs[property] || cs.getPropertyValue(property.replace(_capsExp, "-$1").toLowerCase()) || cs.getPropertyValue(property) || !skipPrefixFallback && _getComputedProperty(target, _checkPropPrefix(property) || property, 1) || ""; //css variables may not need caps swapped out for dashes and lowercase.
},
_prefixes = "O,Moz,ms,Ms,Webkit".split(","),
_checkPropPrefix = function _checkPropPrefix(property, element, preferPrefix) {
var e = element || _tempDiv,
s = e.style,
i = 5;
if (property in s && !preferPrefix) {
return property;
}
property = property.charAt(0).toUpperCase() + property.substr(1);
while (i-- && !(_prefixes[i] + property in s)) {}
return i < 0 ? null : (i === 3 ? "ms" : i >= 0 ? _prefixes[i] : "") + property;
},
_initCore = function _initCore() {
if (_windowExists() && window.document) {
_win = window;
_doc = _win.document;
_docElement = _doc.documentElement;
_tempDiv = _createElement("div") || {
style: {}
};
_tempDivStyler = _createElement("div");
_transformProp = _checkPropPrefix(_transformProp);
_transformOriginProp = _transformProp + "Origin";
_tempDiv.style.cssText = "border-width:0;line-height:0;position:absolute;padding:0"; //make sure to override certain properties that may contaminate measurements, in case the user has overreaching style sheets.
_supports3D = !!_checkPropPrefix("perspective");
_reverting = _gsap_core_js__WEBPACK_IMPORTED_MODULE_0__.gsap.core.reverting;
_pluginInitted = 1;
}
},
_getBBoxHack = function _getBBoxHack(swapIfPossible) {
//works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a <defs> element and/or <mask>. We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).
var svg = _createElement("svg", this.ownerSVGElement && this.ownerSVGElement.getAttribute("xmlns") || "http://www.w3.org/2000/svg"),
oldParent = this.parentNode,
oldSibling = this.nextSibling,
oldCSS = this.style.cssText,
bbox;
_docElement.appendChild(svg);
svg.appendChild(this);
this.style.display = "block";
if (swapIfPossible) {
try {
bbox = this.getBBox();
this._gsapBBox = this.getBBox; //store the original
this.getBBox = _getBBoxHack;
} catch (e) {}
} else if (this._gsapBBox) {
bbox = this._gsapBBox();
}
if (oldParent) {
if (oldSibling) {
oldParent.insertBefore(this, oldSibling);
} else {
oldParent.appendChild(this);
}
}
_docElement.removeChild(svg);
this.style.cssText = oldCSS;
return bbox;
},
_getAttributeFallbacks = function _getAttributeFallbacks(target, attributesArray) {
var i = attributesArray.length;
while (i--) {
if (target.hasAttribute(attributesArray[i])) {
return target.getAttribute(attributesArray[i]);
}
}
},
_getBBox = function _getBBox(target) {
var bounds;
try {
bounds = target.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a <symbol> or <defs>). https://bugzilla.mozilla.org/show_bug.cgi?id=612118
} catch (error) {
bounds = _getBBoxHack.call(target, true);
}
bounds && (bounds.width || bounds.height) || target.getBBox === _getBBoxHack || (bounds = _getBBoxHack.call(target, true)); //some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.
return bounds && !bounds.width && !bounds.x && !bounds.y ? {
x: +_getAttributeFallbacks(target, ["x", "cx", "x1"]) || 0,
y: +_getAttributeFallbacks(target, ["y", "cy", "y1"]) || 0,
width: 0,
height: 0
} : bounds;
},
_isSVG = function _isSVG(e) {
return !!(e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e));
},
//reports if the element is an SVG on which getBBox() actually works
_removeProperty = function _removeProperty(target, property) {
if (property) {
var style = target.style;
if (property in _transformProps && property !== _transformOriginProp) {
property = _transformProp;
}
if (style.removeProperty) {
if (property.substr(0, 2) === "ms" || property.substr(0, 6) === "webkit") {
//Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be "ms-transform" instead of "-ms-transform" for IE9, for example)
property = "-" + property;
}
style.removeProperty(property.replace(_capsExp, "-$1").toLowerCase());
} else {
//note: old versions of IE use "removeAttribute()" instead of "removeProperty()"
style.removeAttribute(property);
}
}
},
_addNonTweeningPT = function _addNonTweeningPT(plugin, target, property, beginning, end, onlySetAtEnd) {
var pt = new _gsap_core_js__WEBPACK_IMPORTED_MODULE_0__.PropTween(plugin._pt, target, property, 0, 1, onlySetAtEnd ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue);
plugin._pt = pt;
pt.b = beginning;
pt.e = end;
plugin._props.push(property);
return pt;
},
_nonConvertibleUnits = {
deg: 1,
rad: 1,
turn: 1
},
_nonStandardLayouts = {
grid: 1,
flex: 1
},
//takes a single value like 20px and converts it to the unit specified, like "%", returning only the numeric amount.
_convertToUnit = function _convertToUnit(target, property, value, unit) {
var curValue = parseFloat(value) || 0,
curUnit = (value + "").trim().substr((curValue + "").length) || "px",
// some browsers leave extra whitespace at the beginning of CSS variables, hence the need to trim()
style = _tempDiv.style,
horizontal = _horizontalExp.test(property),
isRootSVG = target.tagName.toLowerCase() === "svg",
measureProperty = (isRootSVG ? "client" : "offset") + (horizontal ? "Width" : "Height"),
amount = 100,
toPixels = unit === "px",
toPercent = unit === "%",
px,
parent,
cache,
isSVG;
if (unit === curUnit || !curValue || _nonConvertibleUnits[unit] || _nonConvertibleUnits[curUnit]) {
return curValue;
}
curUnit !== "px" && !toPixels && (curValue = _convertToUnit(target, property, value, "px"));
isSVG = target.getCTM && _isSVG(target);
if ((toPercent || curUnit === "%") && (_transformProps[property] || ~property.indexOf("adius"))) {
px = isSVG ? target.getBBox()[horizontal ? "width" : "height"] : target[measureProperty];
return (0,_gsap_core_js__WEBPACK_IMPORTED_MODULE_0__._round)(toPercent ? curValue / px * amount : curValue / 100 * px);
}
style[horizontal ? "width" : "height"] = amount + (toPixels ? curUnit : unit);
parent = ~property.indexOf("adius") || unit === "em" && target.appendChild && !isRootSVG ? target : target.parentNode;
if (isSVG) {
parent = (target.ownerSVGElement || {}).parentNode;
}
if (!parent || parent === _doc || !parent.appendChild) {
parent = _doc.body;
}
cache = parent._gsap;
if (cache && toPercent && cache.width && horizontal && cache.time === _gsap_core_js__WEBPACK_IMPORTED_MODULE_0__._ticker.time && !cache.uncache) {
return (0,_gsap_core_js__WEBPACK_IMPORTED_MODULE_0__._round)(curValue / cache.width * amount);
} else {
(toPercent || curUnit === "%") && !_nonStandardLayouts[_getComputedProperty(parent, "display")] && (style.position = _getComputedProperty(target, "position"));
parent === target && (style.position = "static"); // like for borderRadius, if it's a % we must have it relative to the target itself but that may not have position: relative or position: absolute in which case it'd go up the chain until it finds its offsetParent (bad). position: static protects against that.
parent.appendChild(_tempDiv);
px = _tempDiv[measureProperty];
parent.removeChild(_tempDiv);
style.position = "absolute";
if (horizontal && toPercent) {
cache = (0,_gsap_core_js__WEBPACK_IMPORTED_MODULE_0__._getCache)(parent);
cache.time = _gsap_core_js__WEBPACK_IMPORTED_MODULE_0__._ticker.time;
cache.width = parent[measureProperty];
}
}
return (0,_gsap_core_js__WEBPACK_IMPORTED_MODULE_0__._round)(toPixels ? px * curValue / amount : px && curValue ? amount / px * curValue : 0);
},
_get = function _get(target, property, unit, uncache) {
var value;
_pluginInitted || _initCore();
if (property in _propertyAliases && property !== "transform") {
property = _propertyAliases[property];
if (~property.indexOf(",")) {
property = property.split(",")[0];
}
}
if (_transformProps[property] && property !== "transform") {
value = _parseTransform(target, uncache);
value = property !== "transformOrigin" ? value[property] : value.svg ? value.origin : _firstTwoOnly(_getComputedProperty(target, _transformOriginProp)) + " " + value.zOrigin + "px";
} else {
value = target.style[property];
if (!value || value === "auto" || uncache || ~(value + "").indexOf("calc(")) {
value = _specialProps[property] && _specialProps[property](target, property, unit) || _getComputedProperty(target, property) || (0,_gsap_core_js__WEBPACK_IMPORTED_MODULE_0__._getProperty)(target, property) || (property === "opacity" ? 1 : 0); // note: some browsers, like Firefox, don't report borderRadius correctly! Instead, it only reports every corner like borderTopLeftRadius
}
}
return unit && !~(value + "").trim().indexOf(" ") ? _convertToUnit(target, property, value, unit) + unit : value;
},
_tweenComplex