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medium

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CSP-style channel library using ES7 async/await keywords

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# Medium CSP-style channel library using ES7 async/await keywords. #### Installation ```javascript npm install medium ``` #### First, the requisite naive ping/pong example (ported from [Go](https://talks.golang.org/2013/advconc.slide#6)) ```javascript const { chan, put, close, take, sleep, CLOSED } = require('medium') const player = async (name, table) => { while (true) { const ball = await take(table) if (ball === CLOSED) break ball.hits++ console.log(`${name} ${ball.hits}`) await sleep(100) put(table, ball) } } const start = async () => { const table = chan() player('ping', table) player('pong', table) put(table, { hits: 0 }) await sleep(1000) close(table) } start() ``` #### Channel interactions in a nutshell Channels are queues, you can ```put``` things onto them and ```take``` things off, in a first-in-first-out way. Channels can be closed, after which, they will not receive or deliver values. ```put``` and ```take``` are both asynchronous actions, and return promises. ```put``` promises simply resolve to ```true``` if it was able to successfully add its value to the channel, or ```false``` if the channel is closed. ```take``` promises resolve either to whatever was next in the channel queue, or to the constant ```CLOSED``` if the channel is closed. For example: ```javascript const ch1 = chan() put(ch1, 1) take(ch1).then(console.log) // LOGS: 1 take(ch1).then(console.log) put(ch1, 2) // LOGS: 2 // Notice how it doesn't matter what order the take and put occur in. This is the secret sauce of coordinating asynchronous activites. take(ch1).then(console.log) close(ch1) // LOGS: CLOSED put(ch1, 3).then(console.log) // LOGS: false ``` The strategy with which a channel handles an excess of ```put```s is implemented as a ```buffer```. The default channel does not allow for any buffered values, so if you ```put``` without a waiting ```take``` for the value, it will not resolve the ```put``` until a corresponding ```take``` is added. For example: #### No buffer ```javascript const ch1 = chan() put(ch1, 1).then(() => console.log('put 1')) put(ch1, 2).then(() => console.log('put 2')) take(ch1) // LOGS: 'put 1' take(ch1) // LOGS: 'put 2' ``` An example of a different buffer would be a "fixed" buffer, which has N slots for ```put``` values to wait for a ```take```. For example: #### Fixed buffer ```javascript const ch = chan() const fixedCh = chan(buffers.fixed(2)) // or shortcut with chan(2) put(ch, 1).then(console.log) // LOGS NOTHING put(fixedCh, 1).then(() => console.log('put 1')) // LOGS: put 1 put(fixedCh, 2).then(() => console.log('put 2')) // LOGS: put 2 put(fixedCh, 3).then(() => console.log('put 3')) // LOGS NOTHING take(fixedCh).then(console.log) // LOGS: 1 // LOGS: put 3 ``` The other included buffers are, "dropping", which allows N puts, then begins "dropping" them, causing the put to resolve successfully but the value is not added to the channel, and "sliding", which allows N puts, then begins shifting the buffer, dropping the oldest buffered ```put``` value and adding the newest to the other end. #### Dropping buffer ```javascript const ch = chan(buffers.dropping(2)) put(ch, 1) put(ch, 2) put(ch, 3) // this is dropped take(ch).then(console.log) // LOGS: 1 take(ch).then(console.log) // LOGS: 2 take(ch).then(console.log) // LOGS NOTHING put(ch, 3) // LOGS: 3 ``` #### Sliding buffer ```javascript const ch = chan(buffers.sliding(2)) put(ch, 1) put(ch, 2) put(ch, 3) // this causes the put of 1 to be dropped take(ch).then(console.log) // LOGS: 2 take(ch).then(console.log) // LOGS: 3 ``` #### Building something larger Things get much more interesting though when we use async/await to better coordinate our channels. ```javascript import { chan, put, take, sleep, go } from 'medium' const numbers = chan() const oddNumbers = chan() go(async () => { while (true) { console.log('an odd number: ', await take(oddNumbers)) } }) go(async () => { while (true) { let n = await numbers // awaiting a channel is an implied "take" if (n % 2 === 1) await put(oddNumbers, n) } }) go(async () => { while (true) { let randomNum = Math.floor(Math.random() * 100) await put(numbers, randomNum) await sleep(1000) } }) ``` So we have a number being generated every second, and put onto the ```numbers``` channel. This is consumed and tested for "oddness", and if it passes, then it is put onto the ```oddNumbers``` channel where it is simply console.log'ed. What if we want to keep track of the percent odd vs. even? We can put a bit of local state in the process that checks for oddness. However, mutating state sucks, so, we use the function ```repeat``` to both act as a ```while``` loop and manage state immutably! ```javascript import { chan, put, take, sleep, go, repeat } from 'medium' const numbers = chan() const oddNumbers = chan() const stats = chan() go(async () => { while (true) { console.log('an odd number: ', await oddNumbers) } }) go(async () => { while (true) { console.log('Stats: ', await stats) } }) go(async () => { repeat(async ({ total, odds }) => { put(stats, `${odds / total * 100}% odd numbers`) const n = await numbers if (n % 2) { put(oddNumbers, n) return { total: total + 1, odds: odds + 1 } } else { return { total: total + 1, odds } } }, { total: 0, odds: 0 }) }) go(async () => { while (true) { let randomNum = Math.floor(Math.random() * 100) await put(numbers, randomNum) await sleep(1000) } }) ``` And now we see that, indeed, our universe isn't broken and over time our cumalitive chance of an odd number closes in on 50%. We can even take our ```repeat``` function one step further, and use ```repeatTake```, since that is exactly what we are doing. ```javascript go(async () => { repeatTake(numbers, async (n, { total, odds }) => { put(stats, `${odds / total * 100}% odd numbers`) if (n % 2) { put(oddNumbers, n) return { total: total + 1, odds: odds + 1 } } else { return { total: total + 1, odds } } }, { total: 0, odds: 0 }) }) ``` So we just change the signature a bit, and our local "repeat" state is passed as the second argument instead of the first. More documentation is coming, but the core functionality is ~160LOC, so it should just take a single cup of coffee to read through. I wanted to be sure that the API was built deliberately, and not just a port from some previous effort. ## API ### chan(numOrBuffer=null) -> Chan Creates a channel. All arguments are optional. **numOfBuffer** - Any number or buffer. A number is a shortcut for ```buffers.fixed(number)```. ### put(ch, val) -> Promise -> true|false Puts a value onto a channel. Returned promise resolves to true if successful, or false if the channel is closed. ### take(ch) -> Promise -> takenValue|CLOSED Takes a value from a channel. Returned Promise resolves to taken value or CLOSED constant if the channel is closed. ### go(async function) -> promiseFromInvokedAsyncFunction Immediately invokes (and returns) given function. ### sleep(ms) -> Promise Creates a promise that will resolve successfully after ```ms``` milliseconds. ### CLOSED A constant, which all takes on a closed channel receive instead of a value. ### close(ch) -> undefined Closes a channel. This causes: - all puts and pending puts to resolve to false - all takes and pending takes to resolve to the CLOSED constant ### clone(ch) -> Chan Makes a new channel, same as the old channel. ### any(...ports) -> Promise -> [theResolvedValue, theSourceChannelOrPromise] Like ```alts``` in Clojure's ```core-async```. ```ports``` can be a channel to take from, a promise to resolve, or an array to put data onto a channel, like ```[ theChannel, valueToPut ]```. If none of them have a pending value, it will resolve with whichever channel receives a value next. If one of the channels has a pending value already, it will simply resolve to that. If more than one channel has a pending value, it selects one in a non-deterministic fashion. Always resolves with a double of ```[ theResolvedValue, theSourceChannel ]```. All non-winning actions will be canceled so that their data does not go missing. ### repeat(async function, seed=null) -> undefined This functions like a while loop, except you can track state using its return value. Return false to end. Return a value other than false, and it will be available as the argument to your callback async function. Pass in a ```seed``` value as the second argument to repeat. ### repeatTake(ch, async function, seed=null) -> undefined This is just like ```repeat``` above, except that before it repeats, it waits for a successful ```take``` on the given channel. Then it passes this taken value in as the first argument, with any local state being passed as the second argument. See the ping/pong example above to see this in action. ### merge(...chs) Creates a new channel that will receive all puts to the received channels. ## buffers ### buffers.unbuffered() No buffer space. The default choice for when first argument to ```chan``` is falsy. ### buffers.fixed(num) Buffer has space of ```num```. Any extra ```put```s are parked. ### buffers.sliding(num) Buffer simply slides across pending puts as a window of ```num``` width. So, oldest puts are dropped as new ones are added. ### buffers.dropping(num) Buffer drops, and resolves, any extra puts beyond ```num```.