mediabunny
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Pure TypeScript media toolkit for reading, writing, and converting media files, directly in the browser.
235 lines • 10.8 kB
TypeScript
/*!
* Copyright (c) 2025-present, Vanilagy and contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
import { AudioCodec, Quality, SubtitleCodec, VideoCodec } from './codec';
import { EncodedPacket } from './packet';
import { AudioSample, VideoSample } from './sample';
/**
* Base class for media sources. Media sources are used to add media samples to an output file.
* @public
*/
export declare abstract class MediaSource {
/**
* Closes this source. This prevents future samples from being added and signals to the output file that no further
* samples will come in for this track. Calling `.close()` is optional but recommended after adding the
* last sample - for improved performance and reduced memory usage.
*/
close(): void;
}
/**
* Base class for video sources - sources for video tracks.
* @public
*/
export declare abstract class VideoSource extends MediaSource {
constructor(codec: VideoCodec);
}
/**
* The most basic video source; can be used to directly pipe encoded packets into the output file.
* @public
*/
export declare class EncodedVideoPacketSource extends VideoSource {
constructor(codec: VideoCodec);
/**
* Adds an encoded packet to the output video track. Packets must be added in *decode order*, while a packet's
* timestamp must be its *presentation timestamp*. B-frames are handled automatically.
*
* @param meta - Additional metadata from the encoder. You should pass this for the first call, including a valid
* decoder config.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(packet: EncodedPacket, meta?: EncodedVideoChunkMetadata): Promise<void>;
}
/**
* Configuration object that controls video encoding. Can be used to set codec, quality, and more.
* @public
*/
export type VideoEncodingConfig = {
/** The video codec that should be used for encoding the video samples (frames). */
codec: VideoCodec;
/**
* The target bitrate for the encoded video, in bits per second. Alternatively, a subjective Quality can
* be provided.
*/
bitrate: number | Quality;
/** The latency mode used by the encoder; controls the performance-quality tradeoff. */
latencyMode?: VideoEncoderConfig['latencyMode'];
/**
* The interval, in seconds, of how often frames are encoded as a key frame. The default is 5 seconds. Frequent key
* frames improve seeking behavior but increase file size. When using multiple video tracks, you should give them
* all the same key frame interval.
*/
keyFrameInterval?: number;
/**
* The full codec string as specified in the WebCodecs Codec Registry. This string must match the codec
* specified in `codec`. When not set, a fitting codec string will be constructed automatically by the library.
*/
fullCodecString?: string;
/** Called for each successfully encoded packet. Both the packet and the encoding metadata are passed. */
onEncodedPacket?: (packet: EncodedPacket, meta: EncodedVideoChunkMetadata | undefined) => unknown;
/** Called when the internal encoder config, as used by the WebCodecs API, is created. */
onEncoderConfig?: (config: VideoEncoderConfig) => unknown;
};
/**
* This source can be used to add raw, unencoded video samples (frames) to an output video track. These frames will
* automatically be encoded and then piped into the output.
* @public
*/
export declare class VideoSampleSource extends VideoSource {
constructor(encodingConfig: VideoEncodingConfig);
/**
* Encodes a video sample (frame) and then adds it to the output.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(videoSample: VideoSample, encodeOptions?: VideoEncoderEncodeOptions): Promise<void>;
}
/**
* This source can be used to add video frames to the output track from a fixed canvas element. Since canvases are often
* used for rendering, this source provides a convenient wrapper around VideoSampleSource.
* @public
*/
export declare class CanvasSource extends VideoSource {
constructor(canvas: HTMLCanvasElement | OffscreenCanvas, encodingConfig: VideoEncodingConfig);
/**
* Captures the current canvas state as a video sample (frame), encodes it and adds it to the output.
*
* @param timestamp - The timestamp of the sample, in seconds.
* @param duration - The duration of the sample, in seconds.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(timestamp: number, duration?: number, encodeOptions?: VideoEncoderEncodeOptions): Promise<void>;
}
/**
* Video source that encodes the frames of a MediaStreamVideoTrack and pipes them into the output. This is useful for
* capturing live or real-time data such as webcams or screen captures. Frames will automatically start being captured
* once the connected Output is started, and will keep being captured until the Output is finalized or this source
* is closed.
* @public
*/
export declare class MediaStreamVideoTrackSource extends VideoSource {
/** A promise that rejects upon any error within this source. This promise never resolves. */
get errorPromise(): Promise<void>;
constructor(track: MediaStreamVideoTrack, encodingConfig: VideoEncodingConfig);
}
/**
* Base class for audio sources - sources for audio tracks.
* @public
*/
export declare abstract class AudioSource extends MediaSource {
constructor(codec: AudioCodec);
}
/**
* The most basic audio source; can be used to directly pipe encoded packets into the output file.
* @public
*/
export declare class EncodedAudioPacketSource extends AudioSource {
constructor(codec: AudioCodec);
/**
* Adds an encoded packet to the output audio track. Packets must be added in *decode order*.
*
* @param meta - Additional metadata from the encoder. You should pass this for the first call, including a valid
* decoder config.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(packet: EncodedPacket, meta?: EncodedAudioChunkMetadata): Promise<void>;
}
/**
* Configuration object that controls audio encoding. Can be used to set codec, quality, and more.
* @public
*/
export type AudioEncodingConfig = {
/** The audio codec that should be used for encoding the audio samples. */
codec: AudioCodec;
/**
* The target bitrate for the encoded audio, in bits per second. Alternatively, a subjective Quality can
* be provided. Required for compressed audio codecs, unused for PCM codecs.
*/
bitrate?: number | Quality;
/**
* The full codec string as specified in the WebCodecs Codec Registry. This string must match the codec
* specified in `codec`. When not set, a fitting codec string will be constructed automatically by the library.
*/
fullCodecString?: string;
/** Called for each successfully encoded packet. Both the packet and the encoding metadata are passed. */
onEncodedPacket?: (packet: EncodedPacket, meta: EncodedAudioChunkMetadata | undefined) => unknown;
/** Called when the internal encoder config, as used by the WebCodecs API, is created. */
onEncoderConfig?: (config: AudioEncoderConfig) => unknown;
};
/**
* This source can be used to add raw, unencoded audio samples to an output audio track. These samples will
* automatically be encoded and then piped into the output.
* @public
*/
export declare class AudioSampleSource extends AudioSource {
constructor(encodingConfig: AudioEncodingConfig);
/**
* Encodes an audio sample and then adds it to the output.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(audioSample: AudioSample): Promise<void>;
}
/**
* This source can be used to add audio data from an AudioBuffer to the output track. This is useful when working with
* the Web Audio API.
* @public
*/
export declare class AudioBufferSource extends AudioSource {
constructor(encodingConfig: AudioEncodingConfig);
/**
* Converts an AudioBuffer to audio samples, encodes them and adds them to the output. The first AudioBuffer will
* be played at timestamp 0, and any subsequent AudioBuffer will have a timestamp equal to the total duration of
* all previous AudioBuffers.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(audioBuffer: AudioBuffer): Promise<void[]>;
}
/**
* Audio source that encodes the data of a MediaStreamAudioTrack and pipes it into the output. This is useful for
* capturing live or real-time audio such as microphones or audio from other media elements. Audio will automatically
* start being captured once the connected Output is started, and will keep being captured until the Output is
* finalized or this source is closed.
* @public
*/
export declare class MediaStreamAudioTrackSource extends AudioSource {
/** A promise that rejects upon any error within this source. This promise never resolves. */
get errorPromise(): Promise<void>;
constructor(track: MediaStreamAudioTrack, encodingConfig: AudioEncodingConfig);
}
/**
* Base class for subtitle sources - sources for subtitle tracks.
* @public
*/
export declare abstract class SubtitleSource extends MediaSource {
constructor(codec: SubtitleCodec);
}
/**
* This source can be used to add subtitles from a subtitle text file.
* @public
*/
export declare class TextSubtitleSource extends SubtitleSource {
constructor(codec: SubtitleCodec);
/**
* Parses the subtitle text according to the specified codec and adds it to the output track. You don't have to
* add the entire subtitle file at once here; you can provide it in chunks.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(text: string): Promise<void>;
}
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