media-stream-library
Version:
Media stream library for Node & the Web.
42 lines (41 loc) • 1.38 kB
TypeScript
import { Sink } from '../component';
/**
* Canvas component
*
* Draws an incoming stream of JPEG images onto a <canvas> element.
* The RTP timestamps are used to schedule the drawing of the images.
* An instance can be used as a 'clock' itself, e.g. with a scheduler.
*
* The following handlers can be set on a component instance:
* - onCanplay: will be called when the first frame is ready and
* the correct frame size has been set on the canvas.
* At this point, the clock can be started by calling
* `.play()` method on the component.
* - onSync: will be called when the presentation time offset is
* known, with the latter as argument (in UNIX milliseconds)
*/
export declare class CanvasSink extends Sink {
onCanplay?: () => void;
onSync?: (ntpPresentationTime: number) => void;
private readonly _clock;
private readonly _scheduler;
private readonly _info;
/**
* @param el - The <canvas> element to draw incoming JPEG messages on.
*/
constructor(el: HTMLCanvasElement);
/**
* Retrieve the current presentation time (seconds)
*/
get currentTime(): number;
/**
* Pause the presentation.
*/
pause(): void;
/**
* Start the presentation.
*/
play(): void;
get bitrate(): number;
get framerate(): number;
}