me-webgpu-react
Version:
React wrapper for **MatrixEngine WebGPU** — a lightweight WebGPU 3D engine for meshes, physics, and more.
62 lines (54 loc) • 1.25 kB
TypeScript
import React from 'react';
export declare enum TypeOfGeometry {
Cube="Cube",
Sphepe="Sphepe"
}
type AnimationRange={
from: number;
to: number;
speed: number;
};
export type MeshProps={
name: string;
canvasId: string;
position: [number, number, number];
physics: { enabled: boolean, geometry: TypeOfGeometry };
rotation: [number, number, number];
rotationSpeed: [number, number, number];
color?: string;
texturePath: string;
scale: [];
meshPath?: string;
raycast?: boolean|{ enabled: boolean, radius: number };
objSeqArg?: {
id: string,
path: string,
from: number,
to: number
},
objAnim?: {
id: string;
meshList: any;
currentAni: number;
animations: {
active: string;
[name: string]: string|AnimationRange;
};
}
};
export declare const Cube: React.FC<MeshProps>;
export type MatrixEngineCanvasProps={
onReady?: (engine: any) => void;
useSingleRenderPass?: boolean;
canvasSize?: 'fullscreen'|{ w: number, h: number };
mainCameraParams?: any;
clearColor: GPUColorDict;
canvasId: string;
};
export type GPUColorDict={
r: number;
g: number;
b: number;
a: number;
};
export {};