me-webgpu-react
Version:
React wrapper for **MatrixEngine WebGPU** — a lightweight WebGPU 3D engine for meshes, physics, and more.
35 lines (34 loc) • 1.76 kB
JavaScript
import { useEffect } from 'react';
import { useMatrixEngineWGPU } from '../MatrixEngineProvider';
import { downloadMeshes } from 'matrix-engine-wgpu';
import { makeObjSeqArg } from '..';
export const ObjsSeqAnim = ({ name = ("myMesh-" + Date.now()), position = [0, 1, -5], physics = undefined, rotation = [0, 0, 0], rotationSpeed = [0, 0, 0], texturePath = 'res/meshes/cube.png', scale = [1, 1, 1], meshPath = "res/meshes/cube.obj", objSeqArg = null, objAnim = null }) => {
const engine = useMatrixEngineWGPU();
useEffect(() => {
const handleAmmoReady = () => {
if (objSeqArg === null || objSeqArg === undefined) {
console.error('No init argument for objs sequence anim loader...');
return;
}
downloadMeshes(makeObjSeqArg(objSeqArg), (m) => {
engine.addMeshObj({
position: { x: position[0], y: position[1], z: position[2] },
rotation: { x: rotation[0], y: rotation[1], z: rotation[2] },
rotationSpeed: { x: rotationSpeed[0], y: rotationSpeed[1], z: rotationSpeed[2] },
texturesPaths: [texturePath],
name: name,
mesh: m[name],
physics: physics,
objAnim: objAnim
});
const getByName = (name) => engine.mainRenderBundle.find(obj => obj.name === name);
getByName(name).objAnim.play('walk');
}, { scale: [10, 10, 10] });
};
window.addEventListener('AmmoReady', handleAmmoReady, { once: true });
return () => {
window.removeEventListener('AmmoReady', handleAmmoReady);
};
}, []);
return null;
};