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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import { boundIndexOf } from './searches'; import { uint8ToInt8, uint8ToInt16, uint8ToInt32, uint8ToUint16, uint8ToUint32, uint8ToFloat32, uint8ToFloat64, int8ToUint8, int16ToUint8, int32ToUint8, uint16ToUint8, uint32ToUint8, float32ToUint8, float64ToUint8 } from './typecast'; import { decodeUtf8, encodeUtf8 } from './utf8'; // Memory for all of the xxxToUint type casts. const uint8 = new Uint8Array(8); /** * A binary stream. */ export default class BinaryStream { buffer: ArrayBuffer; uint8array: Uint8Array; index: number = 0; byteLength: number; remaining: number; constructor(buffer: ArrayBuffer | TypedArray, byteOffset?: number, byteLength?: number) { // If given a view, use its properties. if (ArrayBuffer.isView(buffer)) { byteOffset = buffer.byteOffset; byteLength = buffer.byteLength; buffer = buffer.buffer; } if (!(buffer instanceof ArrayBuffer)) { throw new TypeError(`BinaryStream: expected ArrayBuffer or TypedArray, got ${buffer}`); } // For browsers not supporting the spec. // Once upon a time I reported this issue on the Firefox tracker. // Seems like Safari needs an issue report too. byteOffset = byteOffset || 0; byteLength = byteLength || buffer.byteLength; this.buffer = buffer; this.uint8array = new Uint8Array(buffer, byteOffset, byteLength); this.byteLength = byteLength; this.remaining = byteLength; } /** * Create a subreader of this reader, at its position, with the given byte length. */ substream(byteLength: number) { return new BinaryStream(this.buffer, this.index, byteLength); } /** * Skip a number of bytes. */ skip(bytes: number) { if (this.remaining < bytes) { throw new Error(`ByteStream: skip: premature end - want ${bytes} bytes but have ${this.remaining}`); } this.index += bytes; this.remaining -= bytes; } /** * Set the reader's index. */ seek(index: number) { this.index = index; this.remaining = this.byteLength - index; } /** * Read a UTF8 string with the given number of bytes. * * The entire size will be read, however the string returned is NULL terminated in its memory block. * * For example, the MDX format has many strings that have a constant maximum size, where any bytes after the string are NULLs. * Such strings will be loaded correctly given the maximum size. */ read(bytes: number) { if (this.remaining < bytes) { throw new Error(`ByteStream: read: premature end - want ${bytes} bytes but have ${this.remaining}`); } let uint8array = this.uint8array; let start = this.index; let end = boundIndexOf(uint8array, 0, start, bytes); if (end === -1) { end = start + bytes; } this.index += bytes; this.remaining -= bytes; return decodeUtf8(uint8array.subarray(start, end)); } /** * Read a UTF8 NULL terminated string. */ readNull() { if (this.remaining < 1) { throw new Error(`ByteStream: readNull: premature end - want at least 1 byte but have 0`); } let uint8array = this.uint8array; let start = this.index; let end = uint8array.indexOf(0, start); if (end === -1) { end = uint8array.length - 1; } let bytes = end - start + 1; this.index += bytes; this.remaining -= bytes; return decodeUtf8(uint8array.subarray(start, end)); } /** * Read a binary string with the given number of bytes. */ readBinary(bytes: number) { if (this.remaining < bytes) { throw new Error(`ByteStream: readBinary: premature end - want ${bytes} bytes but have ${this.remaining}`); } let uint8array = this.uint8array; let index = this.index; let data = ''; for (let i = 0; i < bytes; i++) { data += String.fromCharCode(uint8array[index + i]); } this.index += bytes; this.remaining -= bytes; return data; } /** * Read a 8 bit signed integer. */ readInt8() { if (this.remaining < 1) { throw new Error(`ByteStream: readInt8: premature end - want 1 byte but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; let data = uint8ToInt8(uint8array[index]); this.index += 1; this.remaining -= 1; return data; } /** * Read a 16 bit signed integer. */ readInt16() { if (this.remaining < 2) { throw new Error(`ByteStream: readInt16: premature end - want 2 bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; let data = uint8ToInt16(uint8array[index], uint8array[index + 1]); this.index += 2; this.remaining -= 2; return data; } /** * Read a 32 bit signed integer. */ readInt32() { if (this.remaining < 4) { throw new Error(`ByteStream: readInt32: premature end - want 4 bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; let data = uint8ToInt32(uint8array[index], uint8array[index + 1], uint8array[index + 2], uint8array[index + 3]); this.index += 4; this.remaining -= 4; return data; } /** * Read a 8 bit unsigned integer. */ readUint8() { if (this.remaining < 1) { throw new Error(`ByteStream: readUint8: premature end - want 1 byte but have ${this.remaining}`); } let data = this.uint8array[this.index]; this.index += 1; this.remaining -= 1; return data; } /** * Read a 16 bit unsigned integer. */ readUint16() { if (this.remaining < 2) { throw new Error(`ByteStream: readUint16: premature end - want 2 bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; let data = uint8ToUint16(uint8array[index], uint8array[index + 1]); this.index += 2; this.remaining -= 2; return data; } /** * Read a 32 bit unsigned integer. */ readUint32() { if (this.remaining < 4) { throw new Error(`ByteStream: readUint32: premature end - want 4 bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; let data = uint8ToUint32(uint8array[index], uint8array[index + 1], uint8array[index + 2], uint8array[index + 3]); this.index += 4; this.remaining -= 4; return data; } /** * Read a 32 bit float. */ readFloat32() { if (this.remaining < 4) { throw new Error(`ByteStream: readFloat32: premature end - want 4 bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; let data = uint8ToFloat32(uint8array[index], uint8array[index + 1], uint8array[index + 2], uint8array[index + 3]); this.index += 4; this.remaining -= 4; return data; } /** * Read a 64 bit float. */ readFloat64() { if (this.remaining < 8) { throw new Error(`ByteStream: readFloat64: premature end - want 8 bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; let data = uint8ToFloat64(uint8array[index], uint8array[index + 1], uint8array[index + 2], uint8array[index + 3], uint8array[index + 4], uint8array[index + 5], uint8array[index + 6], uint8array[index + 7]); this.index += 8; this.remaining -= 8; return data; } /** * Read an array of 8 bit signed integers. */ readInt8Array(view: number | Int8Array) { if (!ArrayBuffer.isView(view)) { view = new Int8Array(view); } if (this.remaining < view.byteLength) { throw new Error(`ByteStream: readInt8Array: premature end - want ${view.byteLength} bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { view[i] = uint8ToInt8(uint8array[index + i]); } this.index += view.byteLength; this.remaining -= view.byteLength; return view; } /** * Read an array of 16 bit signed integers. */ readInt16Array(view: number | Int16Array) { if (!ArrayBuffer.isView(view)) { view = new Int16Array(view); } if (this.remaining < view.byteLength) { throw new Error(`ByteStream: readInt16Array: premature end - want ${view.byteLength} bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 2; view[i] = uint8ToInt16(uint8array[offset], uint8array[offset + 1]); } this.index += view.byteLength; this.remaining -= view.byteLength; return view; } /** * Read an array of 32 bit signed integers. */ readInt32Array(view: number | Int32Array) { if (!ArrayBuffer.isView(view)) { view = new Int32Array(view); } if (this.remaining < view.byteLength) { throw new Error(`ByteStream: readInt32Array: premature end - want ${view.byteLength} bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; view[i] = uint8ToInt32(uint8array[offset], uint8array[offset + 1], uint8array[offset + 2], uint8array[offset + 3]); } this.index += view.byteLength; this.remaining -= view.byteLength; return view; } /** * Read an array of 8 bit unsigned integers. */ readUint8Array(view: number | Uint8Array) { if (!ArrayBuffer.isView(view)) { view = new Uint8Array(view); } if (this.remaining < view.byteLength) { throw new Error(`ByteStream: readUint8Array: premature end - want ${view.byteLength} bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { view[i] = uint8array[index + i]; } this.index += view.byteLength; this.remaining -= view.byteLength; return view; } /** * Read an array of 16 bit unsigned integers. */ readUint16Array(view: number | Uint16Array) { if (!ArrayBuffer.isView(view)) { view = new Uint16Array(view); } if (this.remaining < view.byteLength) { throw new Error(`ByteStream: readUint16Array: premature end - want ${view.byteLength} bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 2; view[i] = uint8ToUint16(uint8array[offset], uint8array[offset + 1]); } this.index += view.byteLength; this.remaining -= view.byteLength; return view; } /** * Read an array of 32 bit unsigned integers. */ readUint32Array(view: number | Uint32Array) { if (!ArrayBuffer.isView(view)) { view = new Uint32Array(view); } if (this.remaining < view.byteLength) { throw new Error(`ByteStream: readUint32Array: premature end - want ${view.byteLength} bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; view[i] = uint8ToUint32(uint8array[offset], uint8array[offset + 1], uint8array[offset + 2], uint8array[offset + 3]); } this.index += view.byteLength; this.remaining -= view.byteLength; return view; } /** * Read an array of 32 bit floats. */ readFloat32Array(view: number | Float32Array) { if (!ArrayBuffer.isView(view)) { view = new Float32Array(view); } if (this.remaining < view.byteLength) { throw new Error(`ByteStream: readFloat32Array: premature end - want ${view.byteLength} bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; view[i] = uint8ToFloat32(uint8array[offset], uint8array[offset + 1], uint8array[offset + 2], uint8array[offset + 3]); } this.index += view.byteLength; this.remaining -= view.byteLength; return view; } /** * Read an array of 64 bit floats. */ readFloat64Array(view: number | Float64Array) { if (!ArrayBuffer.isView(view)) { view = new Float64Array(view); } if (this.remaining < view.byteLength) { throw new Error(`ByteStream: readFloat64Array: premature end - want ${view.byteLength} bytes but have ${this.remaining}`); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 8; view[i] = uint8ToFloat64(uint8array[offset], uint8array[offset + 1], uint8array[offset + 2], uint8array[offset + 3], uint8array[offset + 4], uint8array[offset + 5], uint8array[offset + 6], uint8array[offset + 7]); } this.index += view.byteLength; this.remaining -= view.byteLength; return view; } /** * Write a UTF8 string. * * Returns the number of bytes that were written, */ write(utf8: string) { let bytes = encodeUtf8(utf8); this.writeUint8Array(bytes); return bytes.length; } /** * Write a UTF8 string as a NULL terminated string. * * Returns the number of bytes that were written, including the terminating NULL. */ writeNull(utf8: string) { let bytes = this.write(utf8); this.index++; this.remaining--; return bytes + 1; } /** * Write a binary string. */ writeBinary(value: string) { let index = this.index; let uint8array = this.uint8array; let count = value.length; for (let i = 0; i < count; i++) { uint8array[index + i] = value.charCodeAt(i); } this.index += count; } /** * Write a 8 bit signed integer. */ writeInt8(value: number) { this.uint8array[this.index] = int8ToUint8(value); this.index += 1; } /** * Write a 16 bit signed integer. */ writeInt16(value: number) { let index = this.index; let uint8array = this.uint8array; int16ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; this.index += 2; } /** * Write a 32 bit signed integer. */ writeInt32(value: number) { let index = this.index; let uint8array = this.uint8array; int32ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; uint8array[index + 2] = uint8[2]; uint8array[index + 3] = uint8[3]; this.index += 4; } /** * Write a 8 bit unsigned integer. */ writeUint8(value: number) { this.uint8array[this.index] = value; this.index += 1; } /** * Write a 16 bit unsigned integer. */ writeUint16(value: number) { let index = this.index; let uint8array = this.uint8array; uint16ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; this.index += 2; } /** * Write a 32 bit unsigned integer. */ writeUint32(value: number) { let index = this.index; let uint8array = this.uint8array; uint32ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; uint8array[index + 2] = uint8[2]; uint8array[index + 3] = uint8[3]; this.index += 4; } /** * Write a 32 bit float. */ writeFloat32(value: number) { let index = this.index; let uint8array = this.uint8array; float32ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; uint8array[index + 2] = uint8[2]; uint8array[index + 3] = uint8[3]; this.index += 4; } /** * Write a 64 bit float. */ writeFloat64(value: number) { let index = this.index; let uint8array = this.uint8array; float64ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; uint8array[index + 2] = uint8[2]; uint8array[index + 3] = uint8[3]; uint8array[index + 4] = uint8[4]; uint8array[index + 5] = uint8[5]; uint8array[index + 6] = uint8[6]; uint8array[index + 7] = uint8[7]; this.index += 8; } /** * Write an array of 8 bit signed integers. */ writeInt8Array(view: Int8Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { uint8array[index + i] = int8ToUint8(view[i]); } this.index += view.byteLength; } /** * Write an array of 16 bit signed integers. */ writeInt16Array(view: Int16Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 2; int16ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; } this.index += view.byteLength; } /** * Write an array of 32 bit signed integers. */ writeInt32Array(view: Int32Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; int32ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; uint8array[offset + 2] = uint8[2]; uint8array[offset + 3] = uint8[3]; } this.index += view.byteLength; } /** * Write an array of 8 bit unsigned integers. */ writeUint8Array(view: Uint8Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { uint8array[index + i] = view[i]; } this.index += view.byteLength; } /** * Write an array of 16 bit unsigned integers. */ writeUint16Array(view: Uint16Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 2; uint16ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; } this.index += view.byteLength; } /** * Write an array of 32 bit unsigned integers. */ writeUint32Array(view: Uint32Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; uint32ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; uint8array[offset + 2] = uint8[2]; uint8array[offset + 3] = uint8[3]; } this.index += view.byteLength; } /** * Write an array of 32 bit floats. */ writeFloat32Array(view: Float32Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; float32ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; uint8array[offset + 2] = uint8[2]; uint8array[offset + 3] = uint8[3]; } this.index += view.byteLength; } /** * Write an array of 64 bit floats. */ writeFloat64Array(view: Float64Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 8; float64ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; uint8array[offset + 2] = uint8[2]; uint8array[offset + 3] = uint8[3]; uint8array[offset + 4] = uint8[4]; uint8array[offset + 5] = uint8[5]; uint8array[offset + 6] = uint8[6]; uint8array[offset + 7] = uint8[7]; } this.index += view.byteLength; } }