mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
40 lines (39 loc) • 1.33 kB
TypeScript
import { FetchDataTypeName } from '../../../common/fetchdatatype';
import { MappedData } from '../../../utils/mappeddata';
import ModelViewer from '../../viewer';
import Shader from '../../gl/shader';
import { PathSolver } from '../../handlerresource';
import War3MapViewerMap from './map';
import GenericResource from '../../genericresource';
export default class War3MapViewer extends ModelViewer {
wc3PathSolver: PathSolver;
isReforged: boolean;
groundShader: Shader;
waterShader: Shader;
cliffShader: Shader;
terrainData: MappedData;
cliffTypesData: MappedData;
waterData: MappedData;
doodadsData: MappedData;
doodadMetaData: MappedData;
destructableMetaData: MappedData;
unitsData: MappedData;
unitMetaData: MappedData;
loadedBaseFiles: boolean;
map: War3MapViewerMap | null;
constructor(canvas: HTMLCanvasElement, wc3PathSolver: PathSolver, isReforged: boolean);
loadBaseFiles(): Promise<void>;
loadBaseFile(path: string, dataType: FetchDataTypeName): Promise<GenericResource | undefined>;
/**
* Load a map from a buffer.
*/
loadMap(buffer: ArrayBuffer | Uint8Array): void;
/**
* Update the map.
*/
update(): void;
/**
* Render the map.
*/
render(): void;
}