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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const precision_glsl_1 = require("../../shaders/precision.glsl"); const shader = ` // #extension GL_OES_standard_derivatives : enable ${precision_glsl_1.default} uniform sampler2D u_texture1; uniform sampler2D u_texture2; varying vec3 v_normal; varying vec2 v_uv; varying float v_texture; varying vec3 v_position; // const vec3 lightDirection = normalize(vec3(-0.3, -0.3, 0.25)); vec4 sample(float texture, vec2 uv) { // int(0.0) == 0 is not always true. int i = int(texture + 0.1); if (i == 0) { return texture2D(u_texture1, uv); } else { return texture2D(u_texture2, uv); } } void main() { vec4 color = sample(v_texture, v_uv); // vec3 faceNormal = cross(dFdx(v_position), dFdy(v_position)); // vec3 normal = normalize((faceNormal + v_normal) * 0.5); // color *= clamp(dot(normal, lightDirection) + 0.45, 0.1, 1.0); gl_FragColor = color; } `; exports.default = shader; //# sourceMappingURL=cliffs.frag.js.map