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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const bonetexture_glsl_1 = require("../../shaders/bonetexture.glsl"); const transforms_glsl_1 = require("./transforms.glsl"); const shader = ` uniform mat4 u_VP; uniform vec3 u_lightPos; uniform vec4 u_vertexColor; uniform vec4 u_geosetColor; uniform float u_layerAlpha; uniform vec2 u_uvTrans; uniform vec2 u_uvRot; uniform float u_uvScale; uniform bool u_hasBones; attribute vec3 a_position; attribute vec3 a_normal; attribute vec2 a_uv; varying vec2 v_uv; varying vec3 v_normal; varying vec4 v_color; varying vec4 v_uvTransRot; varying float v_uvScale; varying vec3 v_lightDir; ${bonetexture_glsl_1.default} ${transforms_glsl_1.default} void main() { vec3 position = a_position; vec3 normal = a_normal; if (u_hasBones) { transformVertexGroups(position, normal); } v_uv = a_uv; v_normal = normal; v_color = u_vertexColor * u_geosetColor.bgra * vec4(1.0, 1.0, 1.0, u_layerAlpha); v_uvTransRot = vec4(u_uvTrans, u_uvRot); v_uvScale = u_uvScale; v_lightDir = normalize(u_lightPos - position); gl_Position = u_VP * vec4(position, 1.0); } `; exports.default = shader; //# sourceMappingURL=sd.vert.js.map