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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const precision_glsl_1 = require("../../shaders/precision.glsl"); const shader = ` ${precision_glsl_1.default} #define EMITTER_PARTICLE2 0 #define EMITTER_RIBBON 1 uniform sampler2D u_texture; uniform highp int u_emitter; uniform float u_filterMode; varying vec2 v_texcoord; varying vec4 v_color; void main() { vec4 texel = texture2D(u_texture, v_texcoord); vec4 color = texel * v_color; // 1bit Alpha, used by ribbon emitters. if (u_emitter == EMITTER_RIBBON && u_filterMode == 1.0 && color.a < 0.75) { discard; } // "Close to 0 alpha" if (u_emitter == EMITTER_PARTICLE2 && (u_filterMode == 2.0 || u_filterMode == 3.0) && color.a < 0.02) { discard; } // Alpha key. if (u_emitter == EMITTER_PARTICLE2 && (u_filterMode == 4.0) && color.a < 0.75) { discard; } gl_FragColor = color; } `; exports.default = shader; //# sourceMappingURL=particles.frag.js.map