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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import MdlxParticleEmitter2 from '../../../parsers/mdlx/particleemitter2'; import MdxModel from './model'; import GenericObject from './genericobject'; import MdxTexture from './texture'; /** * An MDX particle emitter type 2. */ export default class ParticleEmitter2Object extends GenericObject { geometryEmitterType: number; width: number; length: number; speed: number; latitude: number; gravity: number; emissionRate: number; squirt: number; lifeSpan: number; variation: number; tailLength: number; timeMiddle: number; columns: number; rows: number; teamColored: number; internalTexture: MdxTexture | null; replaceableId: number; textureId: number; head: boolean; tail: boolean; cellWidth: number; cellHeight: number; colors: Float32Array[]; scaling: Float32Array; intervals: Float32Array[]; filterMode: number; blendSrc: number; blendDst: number; priorityPlane: number; lineEmitter: number; unfogged: number; modelSpace: number; xYQuad: number; /** * Even if the internal texture isn't loaded, it's fine to run emitters based on this emitter object. * * The particles will simply be black. */ ok: boolean; constructor(model: MdxModel, emitter: MdlxParticleEmitter2, index: number); getWidth(out: Float32Array, sequence: number, frame: number, counter: number): number; getLength(out: Float32Array, sequence: number, frame: number, counter: number): number; getSpeed(out: Float32Array, sequence: number, frame: number, counter: number): number; getLatitude(out: Float32Array, sequence: number, frame: number, counter: number): number; getGravity(out: Float32Array, sequence: number, frame: number, counter: number): number; getEmissionRate(out: Float32Array, sequence: number, frame: number, counter: number): number; getVariation(out: Float32Array, sequence: number, frame: number, counter: number): number; getVisibility(out: Float32Array, sequence: number, frame: number, counter: number): number; }