mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
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TypeScript
import { MappedDataRow } from '../../../utils/mappeddata';
import ModelViewer from '../../viewer';
import Shader from '../../gl/shader';
import { PathSolver } from '../../handlerresource';
import { Resource } from '../../resource';
import GenericResource from '../../genericresource';
import Model from './model';
import MdxTexture from './texture';
import { SkinningType } from './batch';
export interface EventObjectData {
row: MappedDataRow;
resources: Resource[];
}
export interface MdxHandlerObject {
pathSolver?: PathSolver;
reforged: boolean;
sdShader: Shader;
sdExtendedShader: Shader;
hdShader: Shader;
hdExtendedShader: Shader;
hdSkinShader: Shader;
particlesShader: Shader;
sdDebugShaders: Shader[][];
hdDebugShaders: Shader[][];
rectBuffer: WebGLBuffer;
teamColors: MdxTexture[];
teamGlows: MdxTexture[];
eventObjectTables: {
[key: string]: GenericResource[];
};
}
declare const _default: {
load(viewer: ModelViewer, pathSolver?: PathSolver | undefined, reforged?: boolean): void;
isValidSource(object: unknown): boolean;
resource: typeof Model;
loadTeamTextures(viewer: ModelViewer): void;
getEventObjectSoundFile(file: string, reforged: boolean, isHd: boolean, tables: GenericResource[]): string | undefined;
getEventObjectData(viewer: ModelViewer, type: string, id: string, isHd: boolean): Promise<EventObjectData | undefined>;
getBatchShader(viewer: ModelViewer, skinningType: SkinningType, isHd: boolean): Shader;
};
export default _default;