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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import Shader from '../../gl/shader'; import MdxModel from './model'; import GeosetAnimation from './geosetanimation'; import { SkinningType } from './batch'; /** * A geoset. */ export default class Geoset { model: MdxModel; index: number; positionOffset: number; normalOffset: number; uvOffset: number; tangentOffset: number; skinOffset: number; faceOffset: number; vertices: number; elements: number; faceType: number; geosetAnimation: GeosetAnimation | null; constructor(model: MdxModel, index: number, positionOffset: number, normalOffset: number, uvOffset: number, tangentOffset: number, skinOffset: number, faceOffset: number, vertices: number, elements: number, faceType: number); bindShared(gl: WebGLRenderingContext, attribs: { [key: string]: number; }, coordId: number): void; bindVertexGroups(gl: WebGLRenderingContext, attribs: { [key: string]: number; }): void; bindVertexGroupsExtended(gl: WebGLRenderingContext, attribs: { [key: string]: number; }): void; bindSkin(gl: WebGLRenderingContext, attribs: { [key: string]: number; }): void; bind(shader: Shader, coordId: number): void; bindExtended(shader: Shader, coordId: number): void; bindHd(shader: Shader, skinningType: SkinningType, coordId: number): void; render(): void; }