UNPKG

mdx-m3-viewer

Version:

A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

34 lines (33 loc) 1.3 kB
import { vec3, quat } from 'gl-matrix'; import MdlxGenericObject from '../../../parsers/mdlx/genericobject'; import AnimatedObject from './animatedobject'; import MdxModel from './model'; /** * An MDX generic object. */ export default class GenericObject extends AnimatedObject { index: number; name: string; objectId: number; parentId: number; pivot: vec3; dontInheritTranslation: boolean; dontInheritRotation: boolean; dontInheritScaling: boolean; billboarded: boolean; billboardedX: boolean; billboardedY: boolean; billboardedZ: boolean; cameraAnchored: boolean; anyBillboarding: boolean; constructor(model: MdxModel, object: MdlxGenericObject, index: number); /** * Give a consistent visibility getter for all generic objects. * * Many of the generic objects have animated visibilities, and will override this. */ getVisibility(out: Float32Array, _sequence: number, _frame: number, _counter: number): number; getTranslation(out: vec3, sequence: number, frame: number, counter: number): number; getRotation(out: quat, sequence: number, frame: number, counter: number): number; getScale(out: vec3, sequence: number, frame: number, counter: number): number; }