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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import { AnimationReference } from '../../../parsers/m3/animationreference'; import M3Node from './node'; import M3ModelInstance from './modelinstance'; import M3Bone from './bone'; import M3Sts from './sts'; import M3Stc from './stc'; import M3Stg from './stg'; import { quat, vec3 } from 'gl-matrix'; /** * M3 skeleton. */ export default class M3Skeleton { nodes: M3Node[]; worldMatrices: Float32Array; instance: M3ModelInstance; modelNodes: M3Bone[]; initialReference: Float32Array[]; sts: M3Sts[]; stc: M3Stc[]; stg: M3Stg[]; boneLookup: Uint16Array; constructor(instance: M3ModelInstance); update(dt: number): void; getValueUnsafe(animRef: AnimationReference, instance: M3ModelInstance): number | vec3 | quat | Uint8Array | null; getValue(animRef: AnimationReference, instance: M3ModelInstance): number; getValue2(out: Float32Array, animRef: AnimationReference, instance: M3ModelInstance): Float32Array; getValue3(out: Float32Array, animRef: AnimationReference, instance: M3ModelInstance): Float32Array; getValue4(out: Float32Array, animRef: AnimationReference, instance: M3ModelInstance): Float32Array; }