mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
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TypeScript
import Reference from '../../../parsers/m3/reference';
import Layer from '../../../parsers/m3/layer';
import Texture from '../../texture';
import Shader from '../../gl/shader';
import { M3StandardMaterial } from './standardmaterial';
import M3Model from './model';
import M3Texture from './texture';
/**
* An M3 layer.
*/
export default class M3Layer {
model: M3Model;
material: M3StandardMaterial;
index: number;
active: number;
layer: Layer | null;
gl: WebGLRenderingContext;
uniformMap: {
map: string;
enabled: string;
op: string;
channels: string;
teamColorMode: string;
invert: string;
clampResult: string;
uvCoordinate: string;
};
source: string;
texture: M3Texture | null;
flags: number;
colorChannels: number;
type: string;
op: number;
uvCoordinate: number;
textureUnit: number;
invert: number;
clampResult: number;
teamColorMode: number;
constructor(material: M3StandardMaterial, index: number, layerReference: Reference, type: string, op: number);
bind(shader: Shader, textureOverrides: Map<number, Texture>): void;
unbind(shader: Shader): void;
}