mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
33 lines (32 loc) • 1.59 kB
TypeScript
import War3MapViewer from './w3x/viewer';
declare const _default: {
blp: {
isValidSource(object: unknown): boolean;
resource: typeof import("./blp/texture").default;
};
dds: {
load(viewer: import("../viewer").default): void;
isValidSource(object: unknown): boolean;
resource: typeof import("./dds/texture").default;
};
m3: {
load(viewer: import("../viewer").default): void;
isValidSource(object: unknown): boolean;
resource: typeof import("./m3/model").default;
};
mdx: {
load(viewer: import("../viewer").default, pathSolver?: import("../handlerresource").PathSolver | undefined, reforged?: boolean): void;
isValidSource(object: unknown): boolean;
resource: typeof import("./mdx/model").default;
loadTeamTextures(viewer: import("../viewer").default): void;
getEventObjectSoundFile(file: string, reforged: boolean, isHd: boolean, tables: import("../genericresource").default[]): string | undefined;
getEventObjectData(viewer: import("../viewer").default, type: string, id: string, isHd: boolean): Promise<import("./mdx/handler").EventObjectData | undefined>;
getBatchShader(viewer: import("../viewer").default, skinningType: import("./mdx/batch").SkinningType, isHd: boolean): import("../gl/shader").default;
};
tga: {
isValidSource(object: unknown): boolean;
resource: typeof import("./tga/texture").default;
};
War3MapViewer: typeof War3MapViewer;
};
export default _default;