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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); /** * A data texture. */ class DataTexture { constructor(gl, channels = 4, width = 1, height = 1) { this.width = 0; this.height = 0; this.gl = gl; this.texture = gl.createTexture(); this.format = (channels === 3 ? gl.RGB : gl.RGBA); gl.bindTexture(gl.TEXTURE_2D, this.texture); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); this.reserve(width, height); } reserve(width, height) { if (this.width < width || this.height < height) { const gl = this.gl; this.width = Math.max(this.width, width); this.height = Math.max(this.height, height); gl.bindTexture(gl.TEXTURE_2D, this.texture); gl.texImage2D(gl.TEXTURE_2D, 0, this.format, this.width, this.height, 0, this.format, gl.FLOAT, null); } } bindAndUpdate(buffer, width = this.width, height = this.height) { const gl = this.gl; gl.bindTexture(gl.TEXTURE_2D, this.texture); gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, this.format, gl.FLOAT, buffer); } bind(unit) { const gl = this.gl; gl.activeTexture(gl.TEXTURE0 + unit); gl.bindTexture(gl.TEXTURE_2D, this.texture); } } exports.default = DataTexture; //# sourceMappingURL=datatexture.js.map