mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
35 lines (34 loc) • 1.5 kB
TypeScript
import ECA from '../../../parsers/w3x/wtg/eca';
/**
* Creates a new Custom Script or comment ECA with the given data.
*/
export declare function createCustomScriptOrCommentECA(data: string, isComment: boolean): ECA;
/**
* Creates a new Custom Script ECA with the given script.
*/
export declare function createCustomScriptECA(script: string): ECA;
export declare function convertSingleToMultiple(eca: ECA): boolean;
/**
* Given the name of the parent of some child ECA, and the child's group, determine if it's a condition.
*/
export declare function isConditionECA(name: string, group: number): boolean;
/**
* CustomScriptCode ECAs have a maximum length for their (typically) string parameter.
* If the script length exceeds the maximum length, WE will fail to load the map properly.
* Either it crashes, or it loads the map and GUI up until the invalid ECA, after which everything is an error.
* This function is used to split such ECAs.
* Splitting is possible, because the Jass parser seems to not consider multiline comments as token delimiters.
* For example, the following lines:
*
* call BJDebug/*
* /*Msg("hi")
*
* When compiled result in the correct call:
*
* call BJDebugMsg("hi")
*/
export declare function ensureCustomScriptCodeSafety(ecas: ECA[]): ECA[];
/**
* Given a name, converts all of the non-ASCII characters and space characters to underlines.
*/
export declare function ensureNameSafety(name: string): string;