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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import ECA from '../../../parsers/w3x/wtg/eca'; /** * Creates a new Custom Script or comment ECA with the given data. */ export declare function createCustomScriptOrCommentECA(data: string, isComment: boolean): ECA; /** * Creates a new Custom Script ECA with the given script. */ export declare function createCustomScriptECA(script: string): ECA; export declare function convertSingleToMultiple(eca: ECA): boolean; /** * Given the name of the parent of some child ECA, and the child's group, determine if it's a condition. */ export declare function isConditionECA(name: string, group: number): boolean; /** * CustomScriptCode ECAs have a maximum length for their (typically) string parameter. * If the script length exceeds the maximum length, WE will fail to load the map properly. * Either it crashes, or it loads the map and GUI up until the invalid ECA, after which everything is an error. * This function is used to split such ECAs. * Splitting is possible, because the Jass parser seems to not consider multiline comments as token delimiters. * For example, the following lines: * * call BJDebug/* * /*Msg("hi") * * When compiled result in the correct call: * * call BJDebugMsg("hi") */ export declare function ensureCustomScriptCodeSafety(ecas: ECA[]): ECA[]; /** * Given a name, converts all of the non-ASCII characters and space characters to underlines. */ export declare function ensureNameSafety(name: string): string;