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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import Trigger from '../../../parsers/w3x/wtg/trigger'; import ECA from '../../../parsers/w3x/wtg/eca'; import Parameter from '../../../parsers/w3x/wtg/parameter'; import SubParameters from '../../../parsers/w3x/wtg/subparameters'; import CustomTextTrigger from '../../../parsers/w3x/wct/customtexttrigger'; import { TriggerData } from '../../../parsers/w3x/wtg/triggerdata'; import War3MapWts from '../../../parsers/w3x/wts/file'; export interface WEUChange { type: string; reason: string; data: string; stack: string; } export default class WeuData { triggerData: TriggerData; stringTable: War3MapWts; preplacedObjects: Map<string, boolean>; changes: WEUChange[]; stack: (Trigger | ECA | Parameter | SubParameters)[]; constructor(triggerData: TriggerData, stringTable: War3MapWts); push(object: Trigger | ECA | Parameter | SubParameters): void; pop(): void; change(type: string, reason: string, data: string): void; stackToString(): string; getTriggerName(): string; /** * Every time a reference to a preplaced object is encountered while testing the GUI, this will be called with isGUI being true. * Every time a reference to a preplaced object is converted to custom script, this will be called with isGUI being false. * This is used to track references that existed in GUI before the conversion, but that will be only in custom scripts afterwards. * References that are lost due to the conversion are then added in a new trigger called PreplacedObjectReferences. */ updateGUIReference(name: string, isGUI: boolean): void; saveGUIReferences(triggers: Trigger[], customTextTriggers: CustomTextTrigger[]): void; }