mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
35 lines (34 loc) • 1.75 kB
TypeScript
import Trigger from '../../../parsers/w3x/wtg/trigger';
import ECA from '../../../parsers/w3x/wtg/eca';
import Parameter from '../../../parsers/w3x/wtg/parameter';
import SubParameters from '../../../parsers/w3x/wtg/subparameters';
import CustomTextTrigger from '../../../parsers/w3x/wct/customtexttrigger';
import { TriggerData } from '../../../parsers/w3x/wtg/triggerdata';
import War3MapWts from '../../../parsers/w3x/wts/file';
export interface WEUChange {
type: string;
reason: string;
data: string;
stack: string;
}
export default class WeuData {
triggerData: TriggerData;
stringTable: War3MapWts;
preplacedObjects: Map<string, boolean>;
changes: WEUChange[];
stack: (Trigger | ECA | Parameter | SubParameters)[];
constructor(triggerData: TriggerData, stringTable: War3MapWts);
push(object: Trigger | ECA | Parameter | SubParameters): void;
pop(): void;
change(type: string, reason: string, data: string): void;
stackToString(): string;
getTriggerName(): string;
/**
* Every time a reference to a preplaced object is encountered while testing the GUI, this will be called with isGUI being true.
* Every time a reference to a preplaced object is converted to custom script, this will be called with isGUI being false.
* This is used to track references that existed in GUI before the conversion, but that will be only in custom scripts afterwards.
* References that are lost due to the conversion are then added in a new trigger called PreplacedObjectReferences.
*/
updateGUIReference(name: string, isGUI: boolean): void;
saveGUIReferences(triggers: Trigger[], customTextTriggers: CustomTextTrigger[]): void;
}