mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
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TypeScript
import { IniSection } from '../../ini/file';
/**
* A standard object mapping strings to strings.
*/
export declare type StringObject = {
[key: string]: string;
};
export declare type FunctionSignature = {
args: string[];
scriptName: string | null;
returnType: string | null;
};
/**
* A standard object mapping strings to function signatures and an optional Jass name.
*/
export declare type FunctionObject = {
[key: string]: FunctionSignature;
};
/**
* Trigger data needed to load a WTG file.
*/
export declare class TriggerData {
types: StringObject;
functions: FunctionObject[];
presets: StringObject;
externalTypes: StringObject;
externalFunctions: FunctionObject[];
externalPresets: StringObject;
addTriggerData(buffer: string, isExternal: boolean): void;
addTriggerTypes(types: StringObject, section: IniSection): void;
addTriggerDataFunctions(functions: FunctionObject, section: IniSection, skipped: number): void;
addTriggerDataPresets(presets: StringObject, section: IniSection): void;
addJassFunctions(jass: string): void;
/**
* Given a type, return its base type.
*
* Returns the given type if its not a child type.
*/
getBaseType(type: string): string;
isBaseFunction(type: number, name: string): boolean;
/**
* Gets the signature of the given function.
*/
getFunction(type: number, name: string): FunctionSignature;
/**
* Get the type of a function given its name.
* Returns -1 if the function isn't recognized.
*/
getFunctionType(name: string): number;
/**
* Gets a preset value.
*/
getPreset(name: string): string;
/**
* Is the given preset a custom or standard one?
*/
isCustomPreset(name: string): boolean;
}