mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
200 lines • 7.21 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const droppeditemset_1 = require("./droppeditemset");
const inventoryitem_1 = require("./inventoryitem");
const modifiedability_1 = require("./modifiedability");
const randomunit_1 = require("./randomunit");
/**
* A unit.
*/
class Unit {
constructor() {
this.id = '\0\0\0\0';
this.variation = 0;
this.location = new Float32Array(3);
this.angle = 0;
this.scale = new Float32Array([1, 1, 1]);
/**
* @since Game version 1.32
*/
this.skin = '\0\0\0\0';
this.flags = 0;
this.player = 0;
this.unknown = 0;
this.hitpoints = -1;
this.mana = -1;
/**
* @since 8
*/
this.droppedItemTable = 0;
this.droppedItemSets = [];
this.goldAmount = 0;
this.targetAcquisition = 0;
this.heroLevel = 0;
/**
* @since 8
*/
this.heroStrength = 0;
/**
* @since 8
*/
this.heroAgility = 0;
/**
* @since 8
*/
this.heroIntelligence = 0;
this.itemsInInventory = [];
this.modifiedAbilities = [];
this.randomFlag = 0;
this.level = new Uint8Array(3);
this.itemClass = 0;
this.unitGroup = 0;
this.positionInGroup = 0;
this.randomUnitTables = [];
this.customTeamColor = 0;
this.waygate = 0;
this.creationNumber = 0;
}
load(stream, version, subversion, buildVersion) {
this.id = stream.readBinary(4);
this.variation = stream.readInt32();
stream.readFloat32Array(this.location);
this.angle = stream.readFloat32();
stream.readFloat32Array(this.scale);
if (buildVersion > 131) {
this.skin = stream.readBinary(4);
}
this.flags = stream.readUint8();
this.player = stream.readInt32();
this.unknown = stream.readUint16();
this.hitpoints = stream.readInt32();
this.mana = stream.readInt32();
if (subversion > 10) {
this.droppedItemTable = stream.readInt32();
}
for (let i = 0, l = stream.readInt32(); i < l; i++) {
const set = new droppeditemset_1.default();
set.load(stream);
this.droppedItemSets[i] = set;
}
this.goldAmount = stream.readInt32();
this.targetAcquisition = stream.readFloat32();
this.heroLevel = stream.readInt32();
if (subversion > 10) {
this.heroStrength = stream.readInt32();
this.heroAgility = stream.readInt32();
this.heroIntelligence = stream.readInt32();
}
for (let i = 0, l = stream.readInt32(); i < l; i++) {
const item = new inventoryitem_1.default();
item.load(stream);
this.itemsInInventory[i] = item;
}
for (let i = 0, l = stream.readInt32(); i < l; i++) {
const modifiedAbility = new modifiedability_1.default();
modifiedAbility.load(stream);
this.modifiedAbilities[i] = modifiedAbility;
}
this.randomFlag = stream.readInt32();
if (this.randomFlag === 0) {
stream.readUint8Array(this.level); // 24bit number
this.itemClass = stream.readUint8();
}
else if (this.randomFlag === 1) {
this.unitGroup = stream.readUint32();
this.positionInGroup = stream.readUint32();
}
else if (this.randomFlag === 2) {
for (let i = 0, l = stream.readInt32(); i < l; i++) {
const randomUnit = new randomunit_1.default();
randomUnit.load(stream);
this.randomUnitTables[i] = randomUnit;
}
}
this.customTeamColor = stream.readInt32();
this.waygate = stream.readInt32();
this.creationNumber = stream.readInt32();
}
save(stream, version, subversion, buildVersion) {
stream.writeBinary(this.id);
stream.writeInt32(this.variation);
stream.writeFloat32Array(this.location);
stream.writeFloat32(this.angle);
stream.writeFloat32Array(this.scale);
if (buildVersion > 131) {
stream.writeBinary(this.skin);
}
stream.writeUint8(this.flags);
stream.writeInt32(this.player);
stream.writeUint16(this.unknown);
stream.writeInt32(this.hitpoints);
stream.writeInt32(this.mana);
if (subversion > 10) {
stream.writeInt32(this.droppedItemTable);
}
stream.writeInt32(this.droppedItemSets.length);
for (const droppedItemSet of this.droppedItemSets) {
droppedItemSet.save(stream);
}
stream.writeInt32(this.goldAmount);
stream.writeFloat32(this.targetAcquisition);
stream.writeInt32(this.heroLevel);
if (subversion > 10) {
stream.writeInt32(this.heroStrength);
stream.writeInt32(this.heroAgility);
stream.writeInt32(this.heroIntelligence);
}
stream.writeInt32(this.itemsInInventory.length);
for (const itemInInventory of this.itemsInInventory) {
itemInInventory.save(stream);
}
stream.writeInt32(this.modifiedAbilities.length);
for (const modifiedAbility of this.modifiedAbilities) {
modifiedAbility.save(stream);
}
stream.writeInt32(this.randomFlag);
if (this.randomFlag === 0) {
stream.writeUint8Array(this.level);
stream.writeUint8(this.itemClass);
}
else if (this.randomFlag === 1) {
stream.writeUint32(this.unitGroup);
stream.writeUint32(this.positionInGroup);
}
else if (this.randomFlag === 2) {
stream.writeInt32(this.randomUnitTables.length);
for (const randomUnitTable of this.randomUnitTables) {
randomUnitTable.save(stream);
}
}
stream.writeInt32(this.customTeamColor);
stream.writeInt32(this.waygate);
stream.writeInt32(this.creationNumber);
}
getByteLength(version, subversion, buildVersion) {
let size = 91;
if (buildVersion > 131) {
size += 4;
}
if (subversion > 10) {
size += 16;
}
for (const droppedItemSet of this.droppedItemSets) {
size += droppedItemSet.getByteLength();
}
size += this.itemsInInventory.length * 8;
size += this.modifiedAbilities.length * 12;
if (this.randomFlag === 0) {
size += 4;
}
else if (this.randomFlag === 1) {
size += 8;
}
else if (this.randomFlag === 2) {
size += 4 + this.randomUnitTables.length * 8;
}
return size;
}
}
exports.default = Unit;
//# sourceMappingURL=unit.js.map