UNPKG

mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

323 lines 14 kB
"use strict"; // A near direct copy of Ladislav Zezula's C implementation. // I left the comments out - if you wish to understand the algorithm, please check the C implementation at https://github.com/ladislav-zezula/StormLib/tree/master/src/pklib // // There are three key differences: // 1) It takes in a Uint8Array, and returns a Uint8Array, rather than using abstract read/write functions. // 2) The tables are generated once the first time explode() is used. // I am not sure why the C implementation copies all of the data and regenerates the tables on every explode(). // Further more, I am not sure why they are generated at all, unlike the rest of data. // 3) There is no output circle buffer, the output is a normal JS number array that grows as it will, wrapped at the end with a Uint8Array. // It's simple, and I don't think anything else will perform better in JS either way. Object.defineProperty(exports, "__esModule", { value: true }); const CMP_BINARY = 0; const CMP_ASCII = 1; class TDcmpStruct { constructor(in_buff) { this.ctype = 0; this.outputPos = 0; this.dsize_bits = 0; this.dsize_mask = 0; this.bit_buff = 0; this.extra_bits = 0; this.in_pos = 0; this.out_buff = []; this.in_buff = in_buff; } } const PKDCL_OK = 0; const PKDCL_STREAM_END = 1; const DistBits = new Uint8Array([ 0x02, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, ]); const DistCode = new Uint8Array([ 0x03, 0x0D, 0x05, 0x19, 0x09, 0x11, 0x01, 0x3E, 0x1E, 0x2E, 0x0E, 0x36, 0x16, 0x26, 0x06, 0x3A, 0x1A, 0x2A, 0x0A, 0x32, 0x12, 0x22, 0x42, 0x02, 0x7C, 0x3C, 0x5C, 0x1C, 0x6C, 0x2C, 0x4C, 0x0C, 0x74, 0x34, 0x54, 0x14, 0x64, 0x24, 0x44, 0x04, 0x78, 0x38, 0x58, 0x18, 0x68, 0x28, 0x48, 0x08, 0xF0, 0x70, 0xB0, 0x30, 0xD0, 0x50, 0x90, 0x10, 0xE0, 0x60, 0xA0, 0x20, 0xC0, 0x40, 0x80, 0x00, ]); const ExLenBits = new Uint8Array([ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, ]); const LenBase = new Uint16Array([ 0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x000A, 0x000E, 0x0016, 0x0026, 0x0046, 0x0086, 0x0106, ]); const LenBits = new Uint8Array([ 0x03, 0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x07, 0x07, ]); const LenCode = new Uint8Array([ 0x05, 0x03, 0x01, 0x06, 0x0A, 0x02, 0x0C, 0x14, 0x04, 0x18, 0x08, 0x30, 0x10, 0x20, 0x40, 0x00, ]); const ChBitsAsc = new Uint8Array([ 0x0B, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x07, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0D, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x04, 0x0A, 0x08, 0x0C, 0x0A, 0x0C, 0x0A, 0x08, 0x07, 0x07, 0x08, 0x09, 0x07, 0x06, 0x07, 0x08, 0x07, 0x06, 0x07, 0x07, 0x07, 0x07, 0x08, 0x07, 0x07, 0x08, 0x08, 0x0C, 0x0B, 0x07, 0x09, 0x0B, 0x0C, 0x06, 0x07, 0x06, 0x06, 0x05, 0x07, 0x08, 0x08, 0x06, 0x0B, 0x09, 0x06, 0x07, 0x06, 0x06, 0x07, 0x0B, 0x06, 0x06, 0x06, 0x07, 0x09, 0x08, 0x09, 0x09, 0x0B, 0x08, 0x0B, 0x09, 0x0C, 0x08, 0x0C, 0x05, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x05, 0x0B, 0x07, 0x05, 0x06, 0x05, 0x05, 0x06, 0x0A, 0x05, 0x05, 0x05, 0x05, 0x08, 0x07, 0x08, 0x08, 0x0A, 0x0B, 0x0B, 0x0C, 0x0C, 0x0C, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0D, 0x0C, 0x0D, 0x0D, 0x0D, 0x0C, 0x0D, 0x0D, 0x0D, 0x0C, 0x0D, 0x0D, 0x0D, 0x0D, 0x0C, 0x0D, 0x0D, 0x0D, 0x0C, 0x0C, 0x0C, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, ]); const ChCodeAsc = new Uint16Array([ 0x0490, 0x0FE0, 0x07E0, 0x0BE0, 0x03E0, 0x0DE0, 0x05E0, 0x09E0, 0x01E0, 0x00B8, 0x0062, 0x0EE0, 0x06E0, 0x0022, 0x0AE0, 0x02E0, 0x0CE0, 0x04E0, 0x08E0, 0x00E0, 0x0F60, 0x0760, 0x0B60, 0x0360, 0x0D60, 0x0560, 0x1240, 0x0960, 0x0160, 0x0E60, 0x0660, 0x0A60, 0x000F, 0x0250, 0x0038, 0x0260, 0x0050, 0x0C60, 0x0390, 0x00D8, 0x0042, 0x0002, 0x0058, 0x01B0, 0x007C, 0x0029, 0x003C, 0x0098, 0x005C, 0x0009, 0x001C, 0x006C, 0x002C, 0x004C, 0x0018, 0x000C, 0x0074, 0x00E8, 0x0068, 0x0460, 0x0090, 0x0034, 0x00B0, 0x0710, 0x0860, 0x0031, 0x0054, 0x0011, 0x0021, 0x0017, 0x0014, 0x00A8, 0x0028, 0x0001, 0x0310, 0x0130, 0x003E, 0x0064, 0x001E, 0x002E, 0x0024, 0x0510, 0x000E, 0x0036, 0x0016, 0x0044, 0x0030, 0x00C8, 0x01D0, 0x00D0, 0x0110, 0x0048, 0x0610, 0x0150, 0x0060, 0x0088, 0x0FA0, 0x0007, 0x0026, 0x0006, 0x003A, 0x001B, 0x001A, 0x002A, 0x000A, 0x000B, 0x0210, 0x0004, 0x0013, 0x0032, 0x0003, 0x001D, 0x0012, 0x0190, 0x000D, 0x0015, 0x0005, 0x0019, 0x0008, 0x0078, 0x00F0, 0x0070, 0x0290, 0x0410, 0x0010, 0x07A0, 0x0BA0, 0x03A0, 0x0240, 0x1C40, 0x0C40, 0x1440, 0x0440, 0x1840, 0x0840, 0x1040, 0x0040, 0x1F80, 0x0F80, 0x1780, 0x0780, 0x1B80, 0x0B80, 0x1380, 0x0380, 0x1D80, 0x0D80, 0x1580, 0x0580, 0x1980, 0x0980, 0x1180, 0x0180, 0x1E80, 0x0E80, 0x1680, 0x0680, 0x1A80, 0x0A80, 0x1280, 0x0280, 0x1C80, 0x0C80, 0x1480, 0x0480, 0x1880, 0x0880, 0x1080, 0x0080, 0x1F00, 0x0F00, 0x1700, 0x0700, 0x1B00, 0x0B00, 0x1300, 0x0DA0, 0x05A0, 0x09A0, 0x01A0, 0x0EA0, 0x06A0, 0x0AA0, 0x02A0, 0x0CA0, 0x04A0, 0x08A0, 0x00A0, 0x0F20, 0x0720, 0x0B20, 0x0320, 0x0D20, 0x0520, 0x0920, 0x0120, 0x0E20, 0x0620, 0x0A20, 0x0220, 0x0C20, 0x0420, 0x0820, 0x0020, 0x0FC0, 0x07C0, 0x0BC0, 0x03C0, 0x0DC0, 0x05C0, 0x09C0, 0x01C0, 0x0EC0, 0x06C0, 0x0AC0, 0x02C0, 0x0CC0, 0x04C0, 0x08C0, 0x00C0, 0x0F40, 0x0740, 0x0B40, 0x0340, 0x0300, 0x0D40, 0x1D00, 0x0D00, 0x1500, 0x0540, 0x0500, 0x1900, 0x0900, 0x0940, 0x1100, 0x0100, 0x1E00, 0x0E00, 0x0140, 0x1600, 0x0600, 0x1A00, 0x0E40, 0x0640, 0x0A40, 0x0A00, 0x1200, 0x0200, 0x1C00, 0x0C00, 0x1400, 0x0400, 0x1800, 0x0800, 0x1000, 0x0000, ]); // Generated on the first time explode() is used. let generatedDecodeTabs = false; const DistPosCodes = new Uint8Array(0x100); const LengthCodes = new Uint8Array(0x100); // Same as above. let generatedAscTabs = false; const offs2C34 = new Uint8Array(0x100); const offs2D34 = new Uint8Array(0x100); const offs2E34 = new Uint8Array(0x80); const offs2EB4 = new Uint8Array(0x100); function GenDecodeTabs(positions, start_indexes, length_bits) { for (let i = 0, elements = start_indexes.length; i < elements; i++) { const length = 1 << length_bits[i]; for (let index = start_indexes[i]; index < 0x100; index += length) { positions[index] = i; } } } function GenAscTabs() { let pChCodeAsc = 0xFF; let acc, add; for (let count = 0x00FF; pChCodeAsc >= 0; pChCodeAsc--, count--) { const pChBitsAsc = count; let bits_asc = ChBitsAsc[pChBitsAsc]; if (bits_asc <= 8) { add = (1 << bits_asc); acc = ChCodeAsc[pChCodeAsc]; do { offs2C34[acc] = count; acc += add; } while (acc < 0x100); } else if ((acc = (ChCodeAsc[pChCodeAsc] & 0xFF)) != 0) { offs2C34[acc] = 0xFF; if (ChCodeAsc[pChCodeAsc] & 0x3F) { bits_asc -= 4; ChBitsAsc[pChBitsAsc] = bits_asc; add = (1 << bits_asc); acc = ChCodeAsc[pChCodeAsc] >> 4; do { offs2D34[acc] = count; acc += add; } while (acc < 0x100); } else { bits_asc -= 6; ChBitsAsc[pChBitsAsc] = bits_asc; add = (1 << bits_asc); acc = ChCodeAsc[pChCodeAsc] >> 6; do { offs2E34[acc] = count; acc += add; } while (acc < 0x80); } } else { bits_asc -= 8; ChBitsAsc[pChBitsAsc] = bits_asc; add = (1 << bits_asc); acc = ChCodeAsc[pChCodeAsc] >> 8; do { offs2EB4[acc] = count; acc += add; } while (acc < 0x100); } } } function WasteBits(pWork, nBits) { if (nBits <= pWork.extra_bits) { pWork.extra_bits -= nBits; pWork.bit_buff >>= nBits; return PKDCL_OK; } pWork.bit_buff >>= pWork.extra_bits; if (pWork.in_pos === pWork.in_buff.byteLength) { return PKDCL_STREAM_END; } pWork.bit_buff |= (pWork.in_buff[pWork.in_pos++] << 8); pWork.bit_buff >>= (nBits - pWork.extra_bits); pWork.extra_bits = (pWork.extra_bits - nBits) + 8; return PKDCL_OK; } function DecodeLit(pWork) { if (pWork.bit_buff & 1) { if (WasteBits(pWork, 1)) { return 0x306; } let length_code = LengthCodes[pWork.bit_buff & 0xFF]; if (WasteBits(pWork, LenBits[length_code])) { return 0x306; } let extra_length_bits; if ((extra_length_bits = ExLenBits[length_code]) != 0) { const extra_length = pWork.bit_buff & ((1 << extra_length_bits) - 1); if (WasteBits(pWork, extra_length_bits)) { if ((length_code + extra_length) != 0x10E) { return 0x306; } } length_code = LenBase[length_code] + extra_length; } return length_code + 0x100; } if (WasteBits(pWork, 1)) { return 0x306; } if (pWork.ctype == CMP_BINARY) { const uncompressed_byte = pWork.bit_buff & 0xFF; if (WasteBits(pWork, 8)) { return 0x306; } return uncompressed_byte; } let value; if (pWork.bit_buff & 0xFF) { value = offs2C34[pWork.bit_buff & 0xFF]; if (value == 0xFF) { if (pWork.bit_buff & 0x3F) { if (WasteBits(pWork, 4)) { return 0x306; } value = offs2D34[pWork.bit_buff & 0xFF]; } else { if (WasteBits(pWork, 6)) { return 0x306; } value = offs2E34[pWork.bit_buff & 0x7F]; } } } else { if (WasteBits(pWork, 8)) { return 0x306; } value = offs2EB4[pWork.bit_buff & 0xFF]; } return WasteBits(pWork, ChBitsAsc[value]) ? 0x306 : value; } function DecodeDist(pWork, rep_length) { const dist_pos_code = DistPosCodes[pWork.bit_buff & 0xFF]; const dist_pos_bits = DistBits[dist_pos_code]; if (WasteBits(pWork, dist_pos_bits)) { return 0; } let distance; if (rep_length == 2) { distance = (dist_pos_code << 2) | (pWork.bit_buff & 0x03); if (WasteBits(pWork, 2)) { return 0; } } else { distance = (dist_pos_code << pWork.dsize_bits) | (pWork.bit_buff & pWork.dsize_mask); if (WasteBits(pWork, pWork.dsize_bits)) { return 0; } } return distance + 1; } function Expand(pWork) { let next_literal; while ((next_literal = DecodeLit(pWork)) < 0x305) { if (next_literal >= 0x100) { let rep_length = next_literal - 0xFE; let minus_dist; if ((minus_dist = DecodeDist(pWork, rep_length)) == 0) { return 0x306; } let target = pWork.outputPos; let source = target - minus_dist; pWork.outputPos += rep_length; while (rep_length-- > 0) { pWork.out_buff[target++] = pWork.out_buff[source++]; } } else { pWork.out_buff[pWork.outputPos++] = next_literal; } } return next_literal; } function explode(bytes) { const pWork = new TDcmpStruct(bytes); if (pWork.in_buff.byteLength <= 4) { throw new Error('Bad data'); } pWork.ctype = pWork.in_buff[0]; pWork.dsize_bits = pWork.in_buff[1]; pWork.bit_buff = pWork.in_buff[2]; pWork.extra_bits = 0; pWork.in_pos = 3; if (4 > pWork.dsize_bits || pWork.dsize_bits > 6) { throw new Error('Invalid dictionary size'); } pWork.dsize_mask = 0xFFFF >> (0x10 - pWork.dsize_bits); if (pWork.ctype !== CMP_BINARY) { if (pWork.ctype !== CMP_ASCII) { throw new Error('Invalid mode'); } if (!generatedAscTabs) { GenAscTabs(); generatedAscTabs = true; } } if (!generatedDecodeTabs) { GenDecodeTabs(LengthCodes, LenCode, LenBits); GenDecodeTabs(DistPosCodes, DistCode, DistBits); generatedDecodeTabs = true; } if (Expand(pWork) === 0x306) { throw new Error('Error while expanding'); } return new Uint8Array(pWork.out_buff); } exports.default = explode; //# sourceMappingURL=explode.js.map