mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
52 lines • 1.66 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
const block_1 = require("./block");
const constants_1 = require("./constants");
/**
* A block table.
*/
class BlockTable {
constructor(c) {
this.c = c;
this.entries = [];
}
add(buffer) {
const block = new block_1.default();
block.normalSize = buffer.byteLength;
this.entries.push(block);
return block;
}
clear() {
this.entries.length = 0;
}
addEmpties(howMany) {
for (let i = 0; i < howMany; i++) {
this.entries.push(new block_1.default());
}
}
load(bytes) {
const entriesCount = bytes.byteLength / 16;
const uint32array = new Uint32Array(this.c.decryptBlock(bytes, constants_1.BLOCK_TABLE_KEY).buffer);
let offset = 0;
// Clear the table and add the needed empties.
this.clear();
this.addEmpties(entriesCount);
for (const block of this.entries) {
block.load(uint32array.subarray(offset, offset + 4));
offset += 4;
}
}
save(bytes) {
const uint32array = new Uint32Array(this.entries.length * 4);
let offset = 0;
for (const block of this.entries) {
block.save(uint32array.subarray(offset, offset + 4));
offset += 4;
}
const uint8array = new Uint8Array(uint32array.buffer);
this.c.encryptBlock(uint8array, constants_1.BLOCK_TABLE_KEY);
bytes.set(uint8array);
}
}
exports.default = BlockTable;
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