mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
57 lines (56 loc) • 1.46 kB
TypeScript
import BinaryStream from '../../common/binarystream';
import TokenStream from './tokenstream';
import GenericObject from './genericobject';
export declare const enum Flags {
Unshaded = 32768,
SortPrimsFarZ = 65536,
LineEmitter = 131072,
Unfogged = 262144,
ModelSpace = 524288,
XYQuad = 1048576
}
export declare const enum FilterMode {
Blend = 0,
Additive = 1,
Modulate = 2,
Modulate2x = 3,
AlphaKey = 4
}
export declare const enum HeadOrTail {
Head = 0,
Tail = 1,
Both = 2
}
/**
* A particle emitter type 2.
*/
export default class ParticleEmitter2 extends GenericObject {
speed: number;
variation: number;
latitude: number;
gravity: number;
lifeSpan: number;
emissionRate: number;
width: number;
length: number;
filterMode: FilterMode;
rows: number;
columns: number;
headOrTail: HeadOrTail;
tailLength: number;
timeMiddle: number;
segmentColors: Float32Array[];
segmentAlphas: Uint8Array;
segmentScaling: Float32Array;
headIntervals: Uint32Array[];
tailIntervals: Uint32Array[];
textureId: number;
squirt: number;
priorityPlane: number;
replaceableId: number;
readMdx(stream: BinaryStream): void;
writeMdx(stream: BinaryStream): void;
readMdl(stream: TokenStream): void;
writeMdl(stream: TokenStream): void;
getByteLength(): number;
}