mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
55 lines (54 loc) • 1.9 kB
TypeScript
import BinaryStream from '../../common/binarystream';
import IndexEntry from './indexentry';
import Reference from './reference';
import { PixelAnimationReference, Uint16AnimationReference, Uint32AnimationReference, Float32AnimationReference, Vector2AnimationReference, Vector3AnimationReference } from './animationreference';
/**
* A layer.
*/
export default class Layer {
version: number;
unknown0: number;
imagePath: Reference;
color: PixelAnimationReference;
flags: number;
uvSource: number;
colorChannelSetting: number;
brightMult: Float32AnimationReference;
midtoneOffset: Float32AnimationReference;
unknown1: number;
noiseAmp: number;
noiseFreq: number;
rttChannel: number;
videoFrameRate: number;
videoStartFrame: number;
videoEndFrame: number;
videoMode: number;
videoSyncTiming: number;
videoPlay: Uint32AnimationReference;
videoRestart: Uint32AnimationReference;
flipBookRows: number;
flipBookColumns: number;
flipBookFrame: Uint16AnimationReference;
uvOffset: Vector2AnimationReference;
uvAngle: Vector3AnimationReference;
uvTiling: Vector2AnimationReference;
unknown2: Uint32AnimationReference;
unknown3: Float32AnimationReference;
brightness: Float32AnimationReference;
triPlanarOffset: Vector3AnimationReference;
triPlanarScale: Vector3AnimationReference;
unknown4: number;
fresnelType: number;
fresnelExponent: number;
fresnelMin: number;
fresnelMaxOffset: number;
unknown5: number;
unknown6: Uint8Array;
fresnelInvertedMaskX: number;
fresnelInvertedMaskY: number;
fresnelInvertedMaskZ: number;
fresnelRotationYaw: number;
fresnelRotationPitch: number;
unknown7: number;
load(stream: BinaryStream, version: number, index: IndexEntry[]): void;
}