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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Vector4AnimationReference = exports.Vector3AnimationReference = exports.Vector2AnimationReference = exports.Float32AnimationReference = exports.Uint32AnimationReference = exports.Uint16AnimationReference = exports.PixelAnimationReference = exports.AnimationReference = void 0; /** * The base class to all animation references. */ class AnimationReference { constructor() { this.interpolationType = 0; this.animFlags = 0; this.animId = -1; this.initValue = null; this.nullValue = null; } load(stream) { this.interpolationType = stream.readUint16(); this.animFlags = stream.readUint16(); this.animId = stream.readUint32(); this.readInitNullValues(stream); stream.skip(4); // ? } } exports.AnimationReference = AnimationReference; /** * A pixel animation reference. */ class PixelAnimationReference extends AnimationReference { readInitNullValues(stream) { this.initValue = stream.readUint8Array(4); this.nullValue = stream.readUint8Array(4); } } exports.PixelAnimationReference = PixelAnimationReference; /** * A uint16 animation reference. */ class Uint16AnimationReference extends AnimationReference { readInitNullValues(stream) { this.initValue = stream.readUint16(); this.nullValue = stream.readUint16(); } } exports.Uint16AnimationReference = Uint16AnimationReference; /** * A uint32 animation reference. */ class Uint32AnimationReference extends AnimationReference { readInitNullValues(stream) { this.initValue = stream.readUint32(); this.nullValue = stream.readUint32(); } } exports.Uint32AnimationReference = Uint32AnimationReference; /** * A float32 animation reference. */ class Float32AnimationReference extends AnimationReference { readInitNullValues(stream) { this.initValue = stream.readFloat32(); this.nullValue = stream.readFloat32(); } } exports.Float32AnimationReference = Float32AnimationReference; /** * A vec2 animation reference. */ class Vector2AnimationReference extends AnimationReference { readInitNullValues(stream) { this.initValue = stream.readFloat32Array(2); this.nullValue = stream.readFloat32Array(2); } } exports.Vector2AnimationReference = Vector2AnimationReference; /** * A vec3 animation reference. */ class Vector3AnimationReference extends AnimationReference { readInitNullValues(stream) { this.initValue = stream.readFloat32Array(3); this.nullValue = stream.readFloat32Array(3); } } exports.Vector3AnimationReference = Vector3AnimationReference; /** * A quat animation reference. */ class Vector4AnimationReference extends AnimationReference { readInitNullValues(stream) { this.initValue = stream.readFloat32Array(4); this.nullValue = stream.readFloat32Array(4); } } exports.Vector4AnimationReference = Vector4AnimationReference; //# sourceMappingURL=animationreference.js.map