mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
322 lines (268 loc) • 8.08 kB
text/typescript
import JassPlayerColor from './types/playercolor';
import JassRace from './types/race';
import JassPlayerGameResult from './types/playergameresult';
import JassAllianceType from './types/alliancetype';
import JassVersion from './types/version';
import JassAttackType from './types/attacktype';
import JassDamageType from './types/damagetype';
import JassWeaponType from './types/weapontype';
import JassPathingType from './types/pathingtype';
import JassMouseButtonType from './types/mousebuttontype';
import JassRacePreference from './types/racepreference';
import JassMapControl from './types/mapcontrol';
import JassGameType from './types/gametype';
import JassMapFlag from './types/mapflag';
import JassPlacement from './types/placement';
import JassStartLocPrio from './types/startlocprio';
import JassMapDensity from './types/mapdensity';
import JassGameDifficulty from './types/gamedifficulty';
import JassGameSpeed from './types/gamespeed';
import JassPlayerSlotState from './types/playerslotstate';
import JassVolumeGroup from './types/volumegroup';
import JassIGameState from './types/igamestate';
import JassFGameState from './types/fgamestate';
import JassPlayerState from './types/playerstate';
import JassUnitState from './types/unitstate';
import JassAiDifficulty from './types/aidifficulty';
import JassPlayerScore from './types/playerscore';
import JassGameEvent from './types/gameevent';
import JassPlayerEvent from './types/playerevent';
import JassPlayerUnitEvent from './types/playerunitevent';
import JassUnitEvent from './types/unitevent';
import JassWidgetEvent from './types/widgetevent';
import JassDialogEvent from './types/dialogevent';
import JassLimitOp from './types/limitop';
import JassUnitType from './types/unittype';
import JassItemType from './types/itemtype';
import JassCameraField from './types/camerafield';
import JassBlendMode from './types/blendmode';
import JassRarityControl from './types/raritycontrol';
import JassTexMapFlags from './types/texmapflags';
import JassFogState from './types/fogstate';
import JassEffectType from './types/effecttype';
import JassSoundType from './types/soundtype';
export default function constantHandles() {
let playerColors = [];
let races = [];
let playerGameResults = [];
let allianceTypes = [];
let versions = [];
let attackTypes = [];
let damageTypes = [];
let weaponTypes = [];
let pathingTypes = [];
let mouseButtonTypes = [];
let racePrefs = [];
let mapControls = [];
let gameTypes = [];
let mapFlags = [];
let placements = [];
let startLocPrios = [];
let mapDensities = [];
let gameDifficulties = [];
let gameSpeeds = [];
let playerSlotStates = [];
let volumeGroups = [];
let gameStates = [];
let playerStates = [];
let unitStates = [];
let aiDifficulties = [];
let playerScores = [];
let events = [];
let limitOps = [];
let unitTypes = [];
let itemTypes = [];
let cameraFields = [];
let blendModes = [];
let rarityControls = [];
let texMapFlags = [];
let fogStates = [];
let effectTypes = [];
let soundTypes = [];
for (let i = 0; i < 24; i++) {
playerColors[i] = new JassPlayerColor(i);
}
for (let i = 0; i < 8; i++) {
races[i] = new JassRace(i);
}
for (let i = 0; i < 4; i++) {
playerGameResults[i] = new JassPlayerGameResult(i);
}
for (let i = 0; i < 10; i++) {
allianceTypes[i] = new JassAllianceType(i);
}
for (let i = 0; i < 2; i++) {
versions[i] = new JassVersion(i);
}
for (let i = 0; i < 7; i++) {
attackTypes[i] = new JassAttackType(i);
}
for (let i = 0; i < 27; i++) {
// Note: 1, 2, 3, 6, and 7 not exposed in common.j
damageTypes[i] = new JassDamageType(i);
}
for (let i = 0; i < 24; i++) {
weaponTypes[i] = new JassWeaponType(i);
}
for (let i = 0; i < 8; i++) {
pathingTypes[i] = new JassPathingType(i);
}
for (let i = 0; i < 4; i++) {
mouseButtonTypes[i] = new JassMouseButtonType(i);
}
for (let i = 0; i < 8; i++) {
let p = Math.pow(2, i);
racePrefs[p] = new JassRacePreference(p);
}
for (let i = 0; i < 6; i++) {
mapControls[i] = new JassMapControl(i);
}
for (let i = 0; i < 8; i++) {
let p = Math.pow(2, i);
gameTypes[p] = new JassGameType(p);
}
for (let i = 0; i < 20; i++) {
let p = Math.pow(2, i);
mapFlags[p] = new JassMapFlag(p);
}
for (let i = 0; i < 4; i++) {
placements[i] = new JassPlacement(i);
}
for (let i = 0; i < 3; i++) {
startLocPrios[i] = new JassStartLocPrio(i);
}
for (let i = 0; i < 4; i++) {
mapDensities[i] = new JassMapDensity(i);
}
for (let i = 0; i < 4; i++) {
gameDifficulties[i] = new JassGameDifficulty(i);
}
for (let i = 0; i < 5; i++) {
gameSpeeds[i] = new JassGameSpeed(i);
}
for (let i = 0; i < 3; i++) {
playerSlotStates[i] = new JassPlayerSlotState(i);
}
for (let i = 0; i < 8; i++) {
volumeGroups[i] = new JassVolumeGroup(i);
}
for (let i = 0; i < 2; i++) {
gameStates[i] = new JassIGameState(i);
}
for (let i = 2; i < 3; i++) {
gameStates[i] = new JassFGameState(i);
}
for (let i = 0; i < 26; i++) {
// Note: 17-24 not exposed in common.j
playerStates[i] = new JassPlayerState(i);
}
for (let i = 0; i < 4; i++) {
unitStates[i] = new JassUnitState(i);
}
for (let i = 0; i < 3; i++) {
aiDifficulties[i] = new JassAiDifficulty(i);
}
for (let i = 0; i < 25; i++) {
playerScores[i] = new JassPlayerScore(i);
}
for (let i = 0; i < 11; i++) {
events[i] = new JassGameEvent(i);
}
for (let i = 11; i < 18; i++) {
events[i] = new JassPlayerEvent(i);
}
for (let i = 18; i < 52; i++) {
events[i] = new JassPlayerUnitEvent(i);
}
for (let i = 52; i < 89; i++) {
events[i] = new JassUnitEvent(i);
}
for (let i = 89; i < 90; i++) {
events[i] = new JassWidgetEvent(i);
}
for (let i = 90; i < 92; i++) {
events[i] = new JassDialogEvent(i);
}
for (let i = 256; i < 260; i++) {
events[i] = new JassGameEvent(i);
}
for (let i = 261; i < 269; i++) {
events[i] = new JassPlayerEvent(i);
}
for (let i = 269; i < 278; i++) {
events[i] = new JassPlayerUnitEvent(i);
}
for (let i = 286; i < 295; i++) {
events[i] = new JassUnitEvent(i);
}
for (let i = 0; i < 6; i++) {
limitOps[i] = new JassLimitOp(i);
}
for (let i = 0; i < 27; i++) {
unitTypes[i] = new JassUnitType(i);
}
for (let i = 0; i < 9; i++) {
itemTypes[i] = new JassItemType(i);
}
for (let i = 0; i < 7; i++) {
cameraFields[i] = new JassCameraField(i);
}
for (let i = 0; i < 6; i++) {
blendModes[i] = new JassBlendMode(i);
}
for (let i = 0; i < 1; i++) {
rarityControls[i] = new JassRarityControl(i);
}
for (let i = 0; i < 4; i++) {
texMapFlags[i] = new JassTexMapFlags(i);
}
for (let i = 0; i < 3; i++) {
let p = Math.pow(2, i);
fogStates[p] = new JassFogState(p);
}
for (let i = 0; i < 7; i++) {
effectTypes[i] = new JassEffectType(i);
}
for (let i = 0; i < 2; i++) {
soundTypes[i] = new JassSoundType(i);
}
return {
playerColors,
races,
playerGameResults,
allianceTypes,
versions,
attackTypes,
damageTypes,
weaponTypes,
pathingTypes,
mouseButtonTypes,
racePrefs,
mapControls,
gameTypes,
mapFlags,
placements,
startLocPrios,
mapDensities,
gameDifficulties,
gameSpeeds,
playerSlotStates,
volumeGroups,
gameStates,
playerStates,
unitStates,
aiDifficulties,
playerScores,
events,
limitOps,
unitTypes,
itemTypes,
cameraFields,
blendModes,
rarityControls,
texMapFlags,
fogStates,
effectTypes,
soundTypes,
};
}