mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
78 lines (73 loc) • 2.33 kB
text/typescript
import BinaryStream from '../../../common/binarystream';
/**
* A sound.
*/
export default class Sound {
name: string = '';
file: string = '';
eaxEffect: string = '';
flags: number = 0;
fadeInRate: number = 0;
fadeOutRate: number = 0;
volume: number = 0;
pitch: number = 0;
u1: number = 0;
u2: number = 0;
channel: number = 0;
minDistance: number = 0;
maxDistance: number = 0;
distanceCutoff: number = 0;
u3: number = 0;
u4: number = 0;
u5: number = 0;
u6: number = 0;
u7: number = 0;
u8: number = 0;
load(stream: BinaryStream) {
this.name = stream.readUntilNull();
this.file = stream.readUntilNull();
this.eaxEffect = stream.readUntilNull();
this.flags = stream.readUint32();
this.fadeInRate = stream.readInt32();
this.fadeOutRate = stream.readInt32();
this.volume = stream.readInt32();
this.pitch = stream.readFloat32();
this.u1 = stream.readFloat32();
this.u2 = stream.readInt32();
this.channel = stream.readInt32();
this.minDistance = stream.readFloat32();
this.maxDistance = stream.readFloat32();
this.distanceCutoff = stream.readFloat32();
this.u3 = stream.readFloat32();
this.u4 = stream.readFloat32();
this.u5 = stream.readInt32();
this.u6 = stream.readFloat32();
this.u7 = stream.readFloat32();
this.u8 = stream.readFloat32();
}
save(stream: BinaryStream) {
stream.write(`${this.name}\0`);
stream.write(`${this.file}\0`);
stream.write(`${this.eaxEffect}\0`);
stream.writeUint32(this.flags);
stream.writeUint32(this.fadeInRate);
stream.writeUint32(this.fadeOutRate);
stream.writeUint32(this.volume);
stream.writeFloat32(this.pitch);
stream.writeFloat32(this.u1);
stream.writeInt32(this.u2);
stream.writeInt32(this.channel);
stream.writeFloat32(this.minDistance);
stream.writeFloat32(this.maxDistance);
stream.writeFloat32(this.distanceCutoff);
stream.writeFloat32(this.u3);
stream.writeFloat32(this.u4);
stream.writeInt32(this.u5);
stream.writeFloat32(this.u6);
stream.writeFloat32(this.u7);
stream.writeFloat32(this.u8);
}
getByteLength() {
return 71 + this.name.length + this.file.length + this.eaxEffect.length;
}
}