mdx-m3-viewer
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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
70 lines (51 loc) • 1.51 kB
text/typescript
import MpqCrypto from './crypto';
import MpqBlock from './block';
import { BLOCK_TABLE_KEY } from './constants';
/**
* A block table.
*/
export default class BlockTable {
c: MpqCrypto;
entries: MpqBlock[];
constructor(c: MpqCrypto) {
this.c = c;
this.entries = [];
}
add(buffer: ArrayBuffer) {
let block = new MpqBlock();
block.normalSize = buffer.byteLength;
this.entries.push(block);
return block;
}
clear() {
this.entries.length = 0;
}
addEmpties(howMany: number) {
for (let i = 0; i < howMany; i++) {
this.entries.push(new MpqBlock());
}
}
load(typedArray: Uint8Array) {
let entriesCount = typedArray.byteLength / 16;
let uint32array = new Uint32Array(this.c.decryptBlock(typedArray, BLOCK_TABLE_KEY).buffer);
let offset = 0;
// Clear the table and add the needed empties.
this.clear();
this.addEmpties(entriesCount);
for (let block of this.entries) {
block.load(uint32array.subarray(offset, offset + 4));
offset += 4;
}
}
save(typedArray: Uint8Array) {
let uint32array = new Uint32Array(this.entries.length * 4);
let offset = 0;
for (let block of this.entries) {
block.save(uint32array.subarray(offset, offset + 4));
offset += 4;
}
let uint8array = new Uint8Array(uint32array.buffer);
this.c.encryptBlock(uint8array, BLOCK_TABLE_KEY);
typedArray.set(uint8array);
}
}