mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
74 lines (56 loc) • 1.91 kB
text/typescript
import BinaryStream from '../../common/binarystream';
import TokenStream from './tokenstream';
import GenericObject from './genericobject';
/**
* An attachment.
*/
export default class Attachment extends GenericObject {
path: string = '';
attachmentId: number = 0;
constructor() {
super(0x800);
}
readMdx(stream: BinaryStream) {
const start = stream.index;
const size = stream.readUint32();
super.readMdx(stream);
this.path = stream.read(260);
this.attachmentId = stream.readInt32();
this.readAnimations(stream, size - (stream.index - start));
}
writeMdx(stream: BinaryStream) {
stream.writeUint32(this.getByteLength());
super.writeMdx(stream);
stream.write(this.path);
stream.skip(260 - this.path.length);
stream.writeInt32(this.attachmentId);
this.writeNonGenericAnimationChunks(stream);
}
readMdl(stream: TokenStream) {
for (let token of super.readGenericBlock(stream)) {
if (token === 'AttachmentID') {
this.attachmentId = stream.readInt();
} else if (token === 'Path') {
this.path = stream.read();
} else if (token === 'Visibility') {
this.readAnimation(stream, 'KATV');
} else {
throw new Error(`Unknown token in Attachment ${this.name}: "${token}"`);
}
}
}
writeMdl(stream: TokenStream) {
stream.startObjectBlock('Attachment', this.name);
this.writeGenericHeader(stream);
stream.writeNumberAttrib('AttachmentID', this.attachmentId); // Is this needed? MDX supplies it, but MdlxConv does not use it.
if (this.path.length) {
stream.writeStringAttrib('Path', this.path);
}
this.writeAnimation(stream, 'KATV');
this.writeGenericAnimations(stream);
stream.endBlock();
}
getByteLength() {
return 268 + super.getByteLength();
}
}