mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
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text/typescript
import BinaryStream from '../../common/binarystream';
import IndexEntry from './indexentry';
import Reference from './reference';
import { M3ParserFloat32AnimationReference } from './animationreference';
/**
* A camera.
*/
export default class M3ParserCamera {
version: number;
bone: number;
name: Reference;
fieldOfView: M3ParserFloat32AnimationReference;
unknown0: number;
farClip: M3ParserFloat32AnimationReference;
nearClip: M3ParserFloat32AnimationReference;
clip2: M3ParserFloat32AnimationReference;
focalDepth: M3ParserFloat32AnimationReference;
falloffStart: M3ParserFloat32AnimationReference;
falloffEnd: M3ParserFloat32AnimationReference;
depthOfField: M3ParserFloat32AnimationReference;
constructor(reader: BinaryStream, version: number, index: IndexEntry[]) {
this.version = version;
this.bone = reader.readUint32();
this.name = new Reference(reader, index);
this.fieldOfView = new M3ParserFloat32AnimationReference(reader);
this.unknown0 = reader.readUint32();
this.farClip = new M3ParserFloat32AnimationReference(reader);
this.nearClip = new M3ParserFloat32AnimationReference(reader);
this.clip2 = new M3ParserFloat32AnimationReference(reader);
this.focalDepth = new M3ParserFloat32AnimationReference(reader);
this.falloffStart = new M3ParserFloat32AnimationReference(reader);
this.falloffEnd = new M3ParserFloat32AnimationReference(reader);
this.depthOfField = new M3ParserFloat32AnimationReference(reader);
}
}