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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import BinaryStream from '../../common/binarystream'; import IndexEntry from './indexentry'; import Reference from './reference'; import { M3ParserFloat32AnimationReference } from './animationreference'; /** * A camera. */ export default class M3ParserCamera { version: number; bone: number; name: Reference; fieldOfView: M3ParserFloat32AnimationReference; unknown0: number; farClip: M3ParserFloat32AnimationReference; nearClip: M3ParserFloat32AnimationReference; clip2: M3ParserFloat32AnimationReference; focalDepth: M3ParserFloat32AnimationReference; falloffStart: M3ParserFloat32AnimationReference; falloffEnd: M3ParserFloat32AnimationReference; depthOfField: M3ParserFloat32AnimationReference; constructor(reader: BinaryStream, version: number, index: IndexEntry[]) { this.version = version; this.bone = reader.readUint32(); this.name = new Reference(reader, index); this.fieldOfView = new M3ParserFloat32AnimationReference(reader); this.unknown0 = reader.readUint32(); this.farClip = new M3ParserFloat32AnimationReference(reader); this.nearClip = new M3ParserFloat32AnimationReference(reader); this.clip2 = new M3ParserFloat32AnimationReference(reader); this.focalDepth = new M3ParserFloat32AnimationReference(reader); this.falloffStart = new M3ParserFloat32AnimationReference(reader); this.falloffEnd = new M3ParserFloat32AnimationReference(reader); this.depthOfField = new M3ParserFloat32AnimationReference(reader); } }