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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import { uint8ToInt8, uint8ToInt16, uint8ToInt32, uint8ToUint16, uint8ToUint32, uint8ToFloat32, uint8ToFloat64, int8ToUint8, int16ToUint8, int32ToUint8, uint16ToUint8, uint32ToUint8, float32ToUint8, float64ToUint8 } from './typecast'; // Memory for all of the xxxToUint type casts. const uint8 = new Uint8Array(8); /** * A binary stream. */ export default class BinaryStream { buffer: ArrayBuffer; uint8array: Uint8Array; index: number = 0; byteLength: number; constructor(buffer: ArrayBuffer | TypedArray, byteOffset?: number, byteLength?: number) { // If given a view, use its properties. if (ArrayBuffer.isView(buffer)) { byteOffset = buffer.byteOffset; byteLength = buffer.byteLength; buffer = buffer.buffer; } if (!(buffer instanceof ArrayBuffer)) { throw new TypeError(`BinaryStream: expected ArrayBuffer or TypedArray, got ${buffer}`); } // For browsers not supporting the spec. // Once upon a time I reported this issue on the Firefox tracker. // Seems like Safari needs an issue report too. byteOffset = byteOffset || 0; byteLength = byteLength || buffer.byteLength; this.buffer = buffer; this.uint8array = new Uint8Array(buffer, byteOffset, byteLength); this.byteLength = byteLength; } /** * Create a subreader of this reader, at its position, with the given byte length. */ substream(byteLength: number) { return new BinaryStream(this.buffer, this.index, byteLength); } /** * Get the remaining bytes. */ remaining() { return this.byteLength - this.index; } /** * Skip a number of bytes. */ skip(bytes: number) { this.index += bytes; } /** * Set the reader's index. */ seek(index: number) { this.index = index; } /** * Get the reader's index. */ tell() { return this.index; } /** * Peek a string. */ peek(size: number, allowNulls: boolean = false) { let uint8array = this.uint8array; let index = this.index; let data = ''; for (let i = 0; i < size; i++) { let b = uint8array[index + i]; // Avoid \0 if (allowNulls || b > 0) { data += String.fromCharCode(b); } } return data; } /** * Read a string. */ read(size: number, allowNulls: boolean = false) { // If the size isn't specified, default to everything size = size || this.remaining(); let data = this.peek(size, allowNulls); this.index += size; return data; } /** * Peeks a string until finding a null byte. */ peekUntilNull() { let uint8array = this.uint8array; let index = this.index; let data = ''; let b = uint8array[index]; let i = 0; while (b !== 0) { data += String.fromCharCode(b); i += 1; b = uint8array[index + i]; } return data; } /** * Read a string until finding a null byte. */ readUntilNull() { let data = this.peekUntilNull(); this.index += data.length + 1; // +1 for the \0 itself return data; } /** * Peek a character array. */ peekCharArray(size: number) { let uint8array = this.uint8array; let index = this.index; let data = []; for (let i = 0; i < size; i++) { data[i] = String.fromCharCode(uint8array[index + i]); } return data; } /** * Read a character array. */ readCharArray(size: number) { let data = this.peekCharArray(size); this.index += size; return data; } /** * Read a 8 bit signed integer. */ readInt8() { let index = this.index; let uint8array = this.uint8array; let data = uint8ToInt8(uint8array[index]); this.index += 1; return data; } /** * Read a 16 bit signed integer. */ readInt16() { let index = this.index; let uint8array = this.uint8array; let data = uint8ToInt16(uint8array[index], uint8array[index + 1]); this.index += 2; return data; } /** * Read a 32 bit signed integer. */ readInt32() { let index = this.index; let uint8array = this.uint8array; let data = uint8ToInt32(uint8array[index], uint8array[index + 1], uint8array[index + 2], uint8array[index + 3]); this.index += 4; return data; } /** * Read a 8 bit unsigned integer. */ readUint8() { let data = this.uint8array[this.index]; this.index += 1; return data; } /** * Read a 16 bit unsigned integer. */ readUint16() { let index = this.index; let uint8array = this.uint8array; let data = uint8ToUint16(uint8array[index], uint8array[index + 1]); this.index += 2; return data; } /** * Read a 32 bit unsigned integer. */ readUint32() { let index = this.index; let uint8array = this.uint8array; let data = uint8ToUint32(uint8array[index], uint8array[index + 1], uint8array[index + 2], uint8array[index + 3]); this.index += 4; return data; } /** * Read a 32 bit float. */ readFloat32() { let index = this.index; let uint8array = this.uint8array; let data = uint8ToFloat32(uint8array[index], uint8array[index + 1], uint8array[index + 2], uint8array[index + 3]); this.index += 4; return data; } /** * Read a 64 bit float. */ readFloat64() { let index = this.index; let uint8array = this.uint8array; let data = uint8ToFloat64(uint8array[index], uint8array[index + 1], uint8array[index + 2], uint8array[index + 3], uint8array[index + 4], uint8array[index + 5], uint8array[index + 6], uint8array[index + 7]); this.index += 8; return data; } /** * Read an array of 8 bit signed integers. */ readInt8Array(view: number | Int8Array) { if (!ArrayBuffer.isView(view)) { view = new Int8Array(view); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { view[i] = uint8ToInt8(uint8array[index + i]); } this.index += view.byteLength; return view; } /** * Read an array of 16 bit signed integers. */ readInt16Array(view: number | Int16Array) { if (!ArrayBuffer.isView(view)) { view = new Int16Array(view); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 2; view[i] = uint8ToInt16(uint8array[offset], uint8array[offset + 1]); } this.index += view.byteLength; return view; } /** * Read an array of 32 bit signed integers. */ readInt32Array(view: number | Int32Array) { if (!ArrayBuffer.isView(view)) { view = new Int32Array(view); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; view[i] = uint8ToInt32(uint8array[offset], uint8array[offset + 1], uint8array[offset + 2], uint8array[offset + 3]); } this.index += view.byteLength; return view; } /** * Read an array of 8 bit unsigned integers. */ readUint8Array(view: number | Uint8Array) { if (!ArrayBuffer.isView(view)) { view = new Uint8Array(view); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { view[i] = uint8array[index + i]; } this.index += view.byteLength; return view; } /** * Read an array of 16 bit unsigned integers. */ readUint16Array(view: number | Uint16Array) { if (!ArrayBuffer.isView(view)) { view = new Uint16Array(view); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 2; view[i] = uint8ToUint16(uint8array[offset], uint8array[offset + 1]); } this.index += view.byteLength; return view; } /** * Read an array of 32 bit unsigned integers. */ readUint32Array(view: number | Uint32Array) { if (!ArrayBuffer.isView(view)) { view = new Uint32Array(view); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; view[i] = uint8ToUint32(uint8array[offset], uint8array[offset + 1], uint8array[offset + 2], uint8array[offset + 3]); } this.index += view.byteLength; return view; } /** * Read an array of 32 bit floats. */ readFloat32Array(view: number | Float32Array) { if (!ArrayBuffer.isView(view)) { view = new Float32Array(view); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; view[i] = uint8ToFloat32(uint8array[offset], uint8array[offset + 1], uint8array[offset + 2], uint8array[offset + 3]); } this.index += view.byteLength; return view; } /** * Read an array of 64 bit floats. */ readFloat64Array(view: number | Float64Array) { if (!ArrayBuffer.isView(view)) { view = new Float64Array(view); } let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 8; view[i] = uint8ToFloat64(uint8array[offset], uint8array[offset + 1], uint8array[offset + 2], uint8array[offset + 3], uint8array[offset + 4], uint8array[offset + 5], uint8array[offset + 6], uint8array[offset + 7]); } this.index += view.byteLength; return view; } /** * Write a string. */ write(value: string) { let index = this.index; let uint8array = this.uint8array; let count = value.length; for (let i = 0; i < count; i++) { uint8array[index + i] = value.charCodeAt(i); } this.index += count; } /** * Write a 8 bit signed integer. */ writeInt8(value: number) { this.uint8array[this.index] = int8ToUint8(value); this.index += 1; } /** * Write a 16 bit signed integer. */ writeInt16(value: number) { let index = this.index; let uint8array = this.uint8array; int16ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; this.index += 2; } /** * Write a 32 bit signed integer. */ writeInt32(value: number) { let index = this.index; let uint8array = this.uint8array; int32ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; uint8array[index + 2] = uint8[2]; uint8array[index + 3] = uint8[3]; this.index += 4; } /** * Write a 8 bit unsigned integer. */ writeUint8(value: number) { this.uint8array[this.index] = value; this.index += 1; } /** * Write a 16 bit unsigned integer. */ writeUint16(value: number) { let index = this.index; let uint8array = this.uint8array; uint16ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; this.index += 2; } /** * Write a 32 bit unsigned integer. */ writeUint32(value: number) { let index = this.index; let uint8array = this.uint8array; uint32ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; uint8array[index + 2] = uint8[2]; uint8array[index + 3] = uint8[3]; this.index += 4; } /** * Write a 32 bit float. */ writeFloat32(value: number) { let index = this.index; let uint8array = this.uint8array; float32ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; uint8array[index + 2] = uint8[2]; uint8array[index + 3] = uint8[3]; this.index += 4; } /** * Write a 64 bit float. */ writeFloat64(value: number) { let index = this.index; let uint8array = this.uint8array; float64ToUint8(uint8, value); uint8array[index] = uint8[0]; uint8array[index + 1] = uint8[1]; uint8array[index + 2] = uint8[2]; uint8array[index + 3] = uint8[3]; uint8array[index + 4] = uint8[4]; uint8array[index + 5] = uint8[5]; uint8array[index + 6] = uint8[6]; uint8array[index + 7] = uint8[7]; this.index += 8; } /** * Write an array of 8 bit signed integers. */ writeInt8Array(view: Int8Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { uint8array[index + i] = int8ToUint8(view[i]); } this.index += view.byteLength; } /** * Write an array of 16 bit signed integers. */ writeInt16Array(view: Int16Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 2; int16ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; } this.index += view.byteLength; } /** * Write an array of 32 bit signed integers. */ writeInt32Array(view: Int32Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; int32ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; uint8array[offset + 2] = uint8[2]; uint8array[offset + 3] = uint8[3]; } this.index += view.byteLength; } /** * Write an array of 8 bit unsigned integers. */ writeUint8Array(view: Uint8Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { uint8array[index + i] = view[i]; } this.index += view.byteLength; } /** * Write an array of 16 bit unsigned integers. */ writeUint16Array(view: Uint16Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 2; uint16ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; } this.index += view.byteLength; } /** * Write an array of 32 bit unsigned integers. */ writeUint32Array(view: Uint32Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; uint32ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; uint8array[offset + 2] = uint8[2]; uint8array[offset + 3] = uint8[3]; } this.index += view.byteLength; } /** * Write an array of 32 bit floats. */ writeFloat32Array(view: Float32Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 4; float32ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; uint8array[offset + 2] = uint8[2]; uint8array[offset + 3] = uint8[3]; } this.index += view.byteLength; } /** * Write an array of 64 bit floats. */ writeFloat64Array(view: Float64Array) { let index = this.index; let uint8array = this.uint8array; for (let i = 0, l = view.length; i < l; i++) { let offset = index + i * 8; float64ToUint8(uint8, view[i]); uint8array[offset] = uint8[0]; uint8array[offset + 1] = uint8[1]; uint8array[offset + 2] = uint8[2]; uint8array[offset + 3] = uint8[3]; uint8array[offset + 4] = uint8[4]; uint8array[offset + 5] = uint8[5]; uint8array[offset + 6] = uint8[6]; uint8array[offset + 7] = uint8[7]; } this.index += view.byteLength; } }