mdx-m3-viewer
Version:
A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.
149 lines (125 loc) • 3.25 kB
JavaScript
import TokenStream from './tokenstream';
/**
* @param {Array<Object>} params
* @return {string}
*/
function compileGetters(params) {
return params.map((p, i) => {
let type = p.type;
if (type === 'code') {
return `let ${p.name} = luaL_ref(L, LUA_REGISTRYINDEX);`;
} else {
let func;
if (type === 'integer') {
func = 'luaL_checkinteger';
} else if (type === 'real') {
func = 'luaL_checknumber';
} else if (type === 'boolean') {
func = 'lua_toboolean';
} else if (type === 'string') {
func = 'luaL_checkstring';
} else {
func = 'lua_touserdata';
}
return `let ${p.name} = ${func}(L, ${i + 1});`;
}
}).join('\n');
}
/**
* @param {string} type
* @return {string}
*/
function compileReturn(type) {
if (type === 'nothing') {
return 'return 0';
} else {
let func;
let value;
if (type === 'integer') {
func = 'lua_pushinteger';
value = '0';
} else if (type === 'real') {
func = 'lua_pushnumber';
value = '0';
} else if (type === 'boolean') {
func = 'lua_pushboolean';
value = 'false';
} else if (type === 'string') {
func = 'lua_pushstring';
value = `''`;
} else if (type === 'code') {
throw 'CODE??';
} else {
func = 'lua_pushlightuserdata';
value = `{name: 'FAKE'}`;
}
return `${func}(L, ${value});\nreturn 1;`;
}
}
/**
* @param {TokenStream} stream
* @param {boolean} isConstant
* @return {string}
*/
function compileNative(stream, isConstant) {
let name = stream.read();
let params = [];
stream.read(); // takes
let token = stream.read(); // nothing or type
if (token !== 'nothing') {
params.push({type: token, name: stream.readSafe()});
while (stream.read() === ',') {
params.push({type: stream.read(), name: stream.readSafe()});
}
} else {
stream.read(); // returns
}
let returnType = stream.read();
let decl = `
/**
* ${isConstant ? 'constant ' : ''}native ${name} takes ${params.length ? params.map((p) => `${p.type} ${p.name}`).join(', ') : 'nothing'} returns ${returnType}
*
* @param {lua_State} L
* @return {number}
*/
function ${name}(L) {
${compileGetters(params)}
console.warn('${name} was called but is not implemented :(');
${compileReturn(returnType)}
}`;
return {name, decl};
}
/**
* @param {Array<string>} names
* @return {string}
*/
function compileBindings(names) {
return `
/**
* @param {LuaContext} C
*/
export default function bind(C) {\nlet L = C.L;\n${names.map((name) => ` lua_register(L, '${name}', ${name}.bind(C));`).join('\n')}\n}`;
}
/**
* @param {string} jass
* @return {string}
*/
export default function compileNatives(jass) {
let stream = new TokenStream(jass);
let names = [];
let decls = [];
let token;
while ((token = stream.read()) !== undefined) {
let isConstant = false;
if (token === 'constant') {
isConstant = true;
token = stream.read();
}
if (token === 'native') {
let {name, decl} = compileNative(stream, isConstant);
names.push(name);
decls.push(decl);
}
}
return `${decls.join('\n')}\n${compileBindings(names)}\n`;
}