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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import BinaryStream from '../../../common/binarystream'; import Doodad from './doodad'; import TerrainDoodad from './terraindoodad'; /** * war3map.doo - the doodad and destructible file. */ export default class War3MapDoo { /** * @param {?ArrayBuffer} buffer */ constructor(buffer) { /** @member {number} */ this.version = 0; /** @member {Uint8Array} */ this.u1 = new Uint8Array(4); /** @member {Array<Doodad>} */ this.doodads = []; /** @member {Uint8Array} */ this.u2 = new Uint8Array(4); /** @member {Array<TerrainDoodad>} */ this.terrainDoodads = []; if (buffer) { this.load(buffer); } } /** * @param {ArrayBuffer} buffer * @return {boolean} */ load(buffer) { let stream = new BinaryStream(buffer); if (stream.read(4) !== 'W3do') { return false; } this.version = stream.readInt32(); this.u1 = stream.readUint8Array(4); for (let i = 0, l = stream.readInt32(); i < l; i++) { let doodad = new Doodad(); doodad.load(stream, this.version); this.doodads.push(doodad); } this.u2 = stream.readUint8Array(4); for (let i = 0, l = stream.readInt32(); i < l; i++) { let terrainDoodad = new TerrainDoodad(); terrainDoodad.load(stream, this.version); this.terrainDoodads.push(terrainDoodad); } return true; } /** * @return {ArrayBuffer} */ save() { let buffer = new ArrayBuffer(this.getByteLength()); let stream = new BinaryStream(buffer); stream.write('W3do'); stream.writeInt32(this.version); stream.writeUint8Array(this.u1); stream.writeUint32(this.doodads.length); for (let doodad of this.doodads) { doodad.save(stream, this.version); } stream.writeUint8Array(this.u2); stream.writeUint32(this.terrainDoodads.length); for (let terrainDoodad of this.terrainDoodads) { terrainDoodad.save(stream, this.version); } return buffer; } /** * @return {number} */ getByteLength() { let size = 24 + this.terrainDoodads.length * 16; for (let doodad of this.doodads) { size += doodad.getByteLength(this.version); } return size; } }