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mdx-m3-viewer

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A browser WebGL model viewer. Mainly focused on models of the games Warcraft 3 and Starcraft 2.

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import {M3ParserFloat32AnimationReference, M3ParserVector3AnimationReference} from './animationreference'; /** * A light. */ export default class M3ParserLight { /** * @param {BinaryReader} reader * @param {number} version * @param {Array<M3ParserIndexEntry>} index */ constructor(reader, version, index) { /** @member {number} */ this.version = version; /** @member {number} */ this.type = reader.readUint8(); /** @member {number} */ this.unknown0 = reader.readUint8(); /** @member {number} */ this.bone = reader.readInt16(); /** @member {number} */ this.flags = reader.readUint32(); /** @member {number} */ this.unknown1 = reader.readUint32(); /** @member {number} */ this.unknown2 = reader.readInt32(); /** @member {M3ParserVector3AnimationReference} */ this.lightColor = new M3ParserVector3AnimationReference(reader); /** @member {M3ParserFloat32AnimationReference} */ this.lightIntensity = new M3ParserFloat32AnimationReference(reader); /** @member {M3ParserVector3AnimationReference} */ this.specularColor = new M3ParserVector3AnimationReference(reader); /** @member {M3ParserFloat32AnimationReference} */ this.specularIntensity = new M3ParserFloat32AnimationReference(reader); /** @member {M3ParserFloat32AnimationReference} */ this.attenuationFar = new M3ParserFloat32AnimationReference(reader); /** @member {number} */ this.unknown3 = reader.readFloat32(); /** @member {M3ParserFloat32AnimationReference} */ this.attenuationNear = new M3ParserFloat32AnimationReference(reader); /** @member {M3ParserFloat32AnimationReference} */ this.hotSpot = new M3ParserFloat32AnimationReference(reader); /** @member {M3ParserFloat32AnimationReference} */ this.falloff = new M3ParserFloat32AnimationReference(reader); } }