md5-fight-plus
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text/typescript
import { Skill } from "@/types/skill";
import { PlayerInstanceProperty } from "@/types/player";
import _ from "lodash";
import {
getOpponent,
getRandomItem,
releasePoison,
removeHookInRoundEnd,
} from "@/utils";
import { POISON_TYPE } from ".";
import { onAttack } from "@/logs";
const getAttackInfo = (player: PlayerInstanceProperty, dmg: number) => {
const info = [`${player.name}释放剧毒之刃,造成${dmg}点伤害`];
return getRandomItem(info);
};
export function _poisonAttack(player: PlayerInstanceProperty) {
player.hooks.onAttack.tap(
{
name: "poisonAttack",
lives: 1,
},
({ battleField, oneRoundContext }) => {
const opponent = getOpponent(player);
const dmg = opponent.runtimeProperty.poison;
player.battleField.logger.addInfo(getAttackInfo(player, dmg), onAttack);
return { battleField, oneRoundContext, damage: dmg };
}
);
}
export const poisonAttack: Skill = {
name: "剧毒之刃",
description: "对敌方造成【毒药】的伤害",
mana: 2,
run: _poisonAttack,
type: [POISON_TYPE],
};