UNPKG

md5-fight-plus

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import { Skill } from "@/types/skill"; import { PlayerInstanceProperty } from "@/types/player"; import { getRandomItem, releaseFiring, releaseFrostbite, removeHookInRoundEnd, } from "@/utils"; import { FIRE_TYPE } from "."; const getInfo = (player: PlayerInstanceProperty, atk: number) => { const info = [`火羽精灵进攻,造成${atk}点伤害`]; return getRandomItem(info); }; export function _fireElf(player: PlayerInstanceProperty) { let isFirst = true; player.hooks.onAttack.tap({ name: "fireElf", lives: 5 }, (props) => { const atk = player.runtimeProperty.firing; releaseFiring(player, 1); if (isFirst) { isFirst = false; player.battleField.logger.addInfo(`${player.name}召唤火羽精灵`); return { ...props, damage: atk }; } player.battleField.logger.addInfo( getInfo(player, atk), player.hooks.onAttack ); return { ...props, damage: atk }; }); } export const fireElf: Skill = { name: "火羽精灵", description: "获得【灼热】1,火羽精灵,【持续】4,己方回合结束时,造成【灼热】层数的伤害", mana: 4, run: _fireElf, type: [FIRE_TYPE], };