md5-fight-plus
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text/typescript
import { Skill } from "@/types/skill";
import { PlayerInstanceProperty } from "@/types/player";
import {
getRandomItem,
releaseFiring,
releaseFrostbite,
removeHookInRoundEnd,
} from "@/utils";
import { FIRE_TYPE } from ".";
const getInfo = (player: PlayerInstanceProperty) => {
const info = [
`${player.name}深吸一口气,心中平静如水,缓缓释放出【气定神闲】的技能,周围气势顿时凝聚`,
`${player.name}微微一笑,眼中闪烁着自信,缓缓释放“气定神闲”,让敌人感到无形压力。`,
];
return getRandomItem(info);
};
export function _clam(player: PlayerInstanceProperty) {
let count = 1;
let skill: Skill = undefined;
player.hooks.onAttack.tap({ name: "clam", lives: 2 }, (props) => {
if (count === 0) {
//恢复这个技能的费用
skill.runtimeProperty.mana = skill.mana;
}
if (count === 1) {
player.battleField.logger.addInfo(getInfo(player), player.hooks.onAttack);
//找出下一个技能..
const skillIndex =
(player.runtimeContext.roundCount + 1) %
player.runtimeContext.skills.length;
skill = player.runtimeContext.skills[skillIndex];
//将技能设定为0费
skill.runtimeProperty.mana = 0;
count--;
}
return { ...props, damage: 0 };
});
}
export const clam: Skill = {
name: "气定神闲",
description: "你的下一个技能,不需要消耗魔力!",
mana: 2,
run: _clam,
type: [FIRE_TYPE],
};