md5-fight-plus
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text/typescript
import { BattleFieldInstance } from "@/types/battleField";
import { PlayerInstanceProperty } from "@/types/player";
import { getOpponent, getPlayers } from "@/utils";
export function initBuffFiring(battleField: BattleFieldInstance) {
const { player1, player2 } = getPlayers(battleField);
run(player1);
run(player2);
function run(player: PlayerInstanceProperty) {
//玩家回合结束阶段,转化灼热层数为速度
player.hooks.afterAttack.tap(
{
name: "firing",
stage: 60,
},
(props) => {
const attacker = getOpponent(player);
const firing = attacker.runtimeProperty.firing;
if (firing <= 5) return props;
attacker.runtimeProperty.speed =
attacker.runtimeProperty.speed + (firing % 5);
attacker.hooks.onAdjustFiring.call(-(firing % 5) * 5);
battleField.logger.addInfo(
`由于灼热效果,${attacker.name}增加速度${firing % 5}点`
);
return props;
}
);
}
}