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md5-fight-plus

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import { BattleFieldInstance } from "@/types/battleField"; import { PlayerInstanceProperty } from "@/types/player"; import { getOpponent, getPlayers } from "@/utils"; export function initBuffFiring(battleField: BattleFieldInstance) { const { player1, player2 } = getPlayers(battleField); run(player1); run(player2); function run(player: PlayerInstanceProperty) { //玩家回合结束阶段,转化灼热层数为速度 player.hooks.afterAttack.tap( { name: "firing", stage: 60, }, (props) => { const attacker = getOpponent(player); const firing = attacker.runtimeProperty.firing; if (firing <= 5) return props; attacker.runtimeProperty.speed = attacker.runtimeProperty.speed + (firing % 5); attacker.hooks.onAdjustFiring.call(-(firing % 5) * 5); battleField.logger.addInfo( `由于灼热效果,${attacker.name}增加速度${firing % 5}点` ); return props; } ); } }