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md5-fight-plus

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.snowball = void 0; exports._snowball = _snowball; const utils_1 = require("../../utils"); const firing_1 = require("../firing"); const getInfo = (player, atk) => { const info = [ `${player.name}搓了搓手,召唤并丢出一个...雪球!造成${atk}伤害,【霜蚀】8`, ]; return (0, utils_1.getRandomItem)(info); }; function _snowball(player) { const id = player.hooks.onAttack.tap("snowball", (props) => { const atk = 2; (0, utils_1.releaseFrostbite)(player, 8); player.battleField.logger.addInfo(getInfo(player, atk), player.hooks.onAttack); return Object.assign(Object.assign({}, props), { damage: atk }); }); (0, utils_1.removeHookInRoundEnd)(player, id, "onAttack"); } exports.snowball = { name: "丢雪球", description: "造成2点伤害,【霜蚀】8", mana: 2, run: _snowball, type: [firing_1.FIRE_TYPE], };