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md5-fight-plus

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.fireBall = void 0; exports._fireBall = _fireBall; const utils_1 = require("../../utils"); const _1 = require("."); const getInfo = (player, atk) => { const info = [`${player.name}释放【火球术】造成${atk}伤害`]; return (0, utils_1.getRandomItem)(info); }; function _fireBall(player) { player.hooks.onAttack.tap({ name: "fireBall", lives: 1 }, (props) => { const atk = 20; (0, utils_1.releaseFiring)(player, 4); player.battleField.logger.addInfo(getInfo(player, atk), player.hooks.onAttack); return Object.assign(Object.assign({}, props), { damage: atk }); }); } exports.fireBall = { name: "火球术", description: "造成20点伤害,【灼热】4", mana: 4, run: _fireBall, type: [_1.FIRE_TYPE], };