md5-fight-plus
Version:
42 lines (41 loc) • 1.53 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.clam = void 0;
exports._clam = _clam;
const utils_1 = require("../../utils");
const _1 = require(".");
const getInfo = (player) => {
const info = [
`${player.name}深吸一口气,心中平静如水,缓缓释放出【气定神闲】的技能,周围气势顿时凝聚`,
`${player.name}微微一笑,眼中闪烁着自信,缓缓释放“气定神闲”,让敌人感到无形压力。`,
];
return (0, utils_1.getRandomItem)(info);
};
function _clam(player) {
let count = 1;
let skill = undefined;
player.hooks.onAttack.tap({ name: "clam", lives: 2 }, (props) => {
if (count === 0) {
//恢复这个技能的费用
skill.runtimeProperty.mana = skill.mana;
}
if (count === 1) {
player.battleField.logger.addInfo(getInfo(player), player.hooks.onAttack);
//找出下一个技能..
const skillIndex = (player.runtimeContext.roundCount + 1) %
player.runtimeContext.skills.length;
skill = player.runtimeContext.skills[skillIndex];
//将技能设定为0费
skill.runtimeProperty.mana = 0;
count--;
}
return Object.assign(Object.assign({}, props), { damage: 0 });
});
}
exports.clam = {
name: "气定神闲",
description: "你的下一个技能,不需要消耗魔力!",
mana: 2,
run: _clam,
type: [_1.FIRE_TYPE],
};