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md5-fight-plus

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const battle_field_1 = require("../../../battle-field"); const player_1 = require("../../../player"); const vitest_1 = require("vitest"); function createPlayer(player) { return (0, player_1.loadPlayer)({ name: player.name, skills: player.skills || ["a"], level: 1, baseProperty: { SPD: 10, STR: 10, MANA: 10, CON: 10, }, }); } function fight(p1, p2) { const battleField = (0, battle_field_1.createBattleField)(p1, p2); battleField.fight(); console.log(battleField.logger.LogContainer.map((item) => item.message).join("\n")); return battleField; } (0, vitest_1.test)("normalAttack", () => { const p1 = createPlayer({ name: "p1", skills: ["normalAttack"], }); const p2 = createPlayer({ name: "p2", skills: ["normalAttack"], }); fight(p1, p2); }); (0, vitest_1.test)("assassinate", () => { const p1 = createPlayer({ name: "p1", skills: ["assassinate"], }); const p2 = createPlayer({ name: "p2", skills: ["normalAttack"], }); fight(p1, p2); }); (0, vitest_1.test)("finalAttack", () => { const p1 = createPlayer({ name: "p1", skills: ["finalAttack"], }); const p2 = createPlayer({ name: "p2", skills: ["normalAttack"], }); fight(p1, p2); }); (0, vitest_1.test)("waiting && gentlyAttack", () => { const p1 = createPlayer({ name: "p1", skills: ["waiting", "gentlyAttack"], }); const p2 = createPlayer({ name: "p2", skills: ["normalAttack"], }); fight(p1, p2); }); (0, vitest_1.test)("sneak", () => { const p1 = createPlayer({ name: "p1", skills: ["sneak", "gentlyAttack"], }); const p2 = createPlayer({ name: "p2", skills: ["normalAttack"], }); fight(p1, p2); }); (0, vitest_1.test)("double", () => { const p1 = createPlayer({ name: "p1", skills: ["double", "normalAttack"], }); const p2 = createPlayer({ name: "p2", skills: ["normalAttack"], }); fight(p1, p2); });