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# What is the Carbohydrate class? The [Carbohydrate Class](https://github.com/mc-t1/mct1/blob/master/src/Carbs/Carbohydrate.ts) can be used to construct various food. # What does it do? It maps the number of grams, GI and GL contained in minecraft foods and translates that into # How does it work? Its constructor takes the following parameters: * `grams` - this is the number of grams of carbohydrate per serving of this food. It should probably be more accurately named. * `glycemicIndex` - GI is how fast the food converts to glucose in the blood. * `glycemicLoad` - Glycemic Load (GL) is a measure of both the quality (the GI value) and quantity (grams per serve) of a carbohydrate in a meal. A food’s glycemic load is determined by multiplying its glycemic index by the amount of carbohydrate the food contains in each serve and dividing by 100. It has an `eat()` method that takes a player. This starts a digestion loop, and the effect of the food on the player's BGL takes place over time using the `digest()` method. The loop ends when the food is exhausted by being completely digested. # Future plans Here is the list of Minecraft foods: [http://minecraft.gamepedia.com/Food](http://minecraft.gamepedia.com/Food). ## Unsolved mysteries * This class has no tests * How does glycemic index work and how is it modelled? * How does glycemic load work and how is it modelled? * Minecraft foods need to be mapped and instances of the class created for each one. * Maybe a data object and an iterator could be good for that? * What about a digestion queue? Should everything start digesting as soon as it is eaten?