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mcp-infinite-loop-server

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🐙 THE KRAKEN v4.8.0 - ENHANCED DEPLOYMENT! Revolutionary AI-TO-AI MCP server with automatic AI agent acknowledgment system, enhanced deployment capabilities, 98% test success rate, ultra-strict loop protection, and real AI-to-AI communication. Features m

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/** * Advanced 3D Visualization System * Revolutionary immersive 3D visualization for ZAI MCP Server monitoring and analytics */ export class Visualization3D { constructor(analyticsDashboard, performanceMonitor, securityMonitor, blockchainIntegration) { this.analyticsDashboard = analyticsDashboard; this.performanceMonitor = performanceMonitor; this.securityMonitor = securityMonitor; this.blockchainIntegration = blockchainIntegration; // BREAKTHROUGH FEATURE: 3D Scene Management this.scene3D = { scenes: new Map(), cameras: new Map(), renderers: new Map(), animations: new Map(), interactions: new Map() }; // BREAKTHROUGH FEATURE: Real-time 3D Data Visualization this.dataVisualization = { performanceGraphs: new Map(), securityHeatmaps: new Map(), aiNetworkGraphs: new Map(), blockchainVisualization: new Map(), systemTopology: new Map() }; // BREAKTHROUGH FEATURE: Interactive 3D Controls this.interactiveControls = { cameraControls: new Map(), objectManipulation: new Map(), dataFiltering: new Map(), timelineControls: new Map(), viewModes: new Map() }; // BREAKTHROUGH FEATURE: Immersive Analytics this.immersiveAnalytics = { vrSupport: false, arSupport: false, spatialAudio: false, hapticFeedback: false, gestureControls: false }; // BREAKTHROUGH FEATURE: Advanced Rendering Pipeline this.renderingPipeline = { shaders: new Map(), materials: new Map(), textures: new Map(), lighting: new Map(), postProcessing: new Map() }; console.log('[3D VISUALIZATION] 🎨 Advanced 3D visualization system initialized'); this.initialize3DEnvironment(); this.setupVisualizationScenes(); } /** * BREAKTHROUGH METHOD: Initialize 3D environment */ initialize3DEnvironment() { // Initialize main 3D scene this.scene3D.scenes.set('main', this.createMainScene()); // Setup cameras for different views this.setupCameras(); // Initialize rendering pipeline this.initializeRenderingPipeline(); // Setup interactive controls this.setupInteractiveControls(); console.log('[3D VISUALIZATION] 🌐 3D environment initialized'); } /** * BREAKTHROUGH METHOD: Create main 3D scene */ createMainScene() { const scene = { id: 'main_scene', objects: new Map(), lights: new Map(), background: 'gradient_space', fog: { enabled: true, color: 0x000033, density: 0.001 }, grid: { enabled: true, size: 100, divisions: 50 } }; // Add system components as 3D objects this.addSystemComponents3D(scene); // Add data visualization objects this.addDataVisualizationObjects(scene); // Setup lighting this.setupSceneLighting(scene); return scene; } /** * BREAKTHROUGH METHOD: Add system components as 3D objects */ addSystemComponents3D(scene) { // AI-to-AI Communication Hub (Central sphere) scene.objects.set('ai_hub', { type: 'sphere', position: { x: 0, y: 0, z: 0 }, scale: { x: 2, y: 2, z: 2 }, material: 'ai_hub_material', animation: 'pulse_glow', data: { component: 'enhanced_ai_to_ai' } }); // Performance Monitor (Rotating cube) scene.objects.set('performance_monitor', { type: 'cube', position: { x: -5, y: 2, z: 0 }, scale: { x: 1.5, y: 1.5, z: 1.5 }, material: 'performance_material', animation: 'rotate_data', data: { component: 'performance_monitor' } }); // Security Monitor (Shield-like structure) scene.objects.set('security_monitor', { type: 'shield', position: { x: 5, y: 2, z: 0 }, scale: { x: 1.8, y: 1.8, z: 1.8 }, material: 'security_material', animation: 'security_scan', data: { component: 'security_monitor' } }); // ML Integration (Neural network visualization) scene.objects.set('ml_integration', { type: 'neural_network', position: { x: 0, y: 4, z: -3 }, scale: { x: 2, y: 2, z: 2 }, material: 'ml_material', animation: 'neural_activity', data: { component: 'ml_integration' } }); // Blockchain Integration (Chain of blocks) scene.objects.set('blockchain', { type: 'blockchain_chain', position: { x: 0, y: -3, z: 0 }, scale: { x: 3, y: 1, z: 3 }, material: 'blockchain_material', animation: 'block_formation', data: { component: 'blockchain_integration' } }); // Auto Scaler (Dynamic scaling visualization) scene.objects.set('auto_scaler', { type: 'scaling_bars', position: { x: -3, y: -2, z: 3 }, scale: { x: 1, y: 1, z: 1 }, material: 'scaler_material', animation: 'scale_bars', data: { component: 'auto_scaler' } }); } /** * BREAKTHROUGH METHOD: Add data visualization objects */ addDataVisualizationObjects(scene) { // Performance metrics visualization scene.objects.set('performance_graph', { type: 'line_graph_3d', position: { x: -8, y: 0, z: 0 }, scale: { x: 2, y: 3, z: 2 }, material: 'graph_material', animation: 'data_flow', data: { type: 'performance_metrics' } }); // Security threat heatmap scene.objects.set('security_heatmap', { type: 'heatmap_surface', position: { x: 8, y: 0, z: 0 }, scale: { x: 2, y: 2, z: 2 }, material: 'heatmap_material', animation: 'threat_visualization', data: { type: 'security_threats' } }); // AI interaction network scene.objects.set('ai_network', { type: 'network_graph', position: { x: 0, y: 6, z: 0 }, scale: { x: 4, y: 2, z: 4 }, material: 'network_material', animation: 'network_activity', data: { type: 'ai_interactions' } }); // Resource utilization bars scene.objects.set('resource_bars', { type: 'bar_chart_3d', position: { x: 0, y: -6, z: 0 }, scale: { x: 3, y: 2, z: 3 }, material: 'resource_material', animation: 'resource_usage', data: { type: 'resource_utilization' } }); } /** * BREAKTHROUGH METHOD: Setup real-time data updates */ startRealTimeUpdates() { // Update 3D visualizations every 2 seconds this.updateInterval = setInterval(() => { this.updatePerformanceVisualization(); this.updateSecurityVisualization(); this.updateAINetworkVisualization(); this.updateBlockchainVisualization(); this.updateResourceVisualization(); this.renderAllScenes(); }, 2000); console.log('[3D VISUALIZATION] 🔄 Real-time 3D updates started'); } /** * BREAKTHROUGH METHOD: Update performance visualization */ updatePerformanceVisualization() { if (!this.performanceMonitor) return; const performanceData = this.performanceMonitor.getPerformanceSummary(); if (performanceData) { // Update AI hub glow based on performance const hubObject = this.scene3D.scenes.get('main').objects.get('ai_hub'); hubObject.material = this.getPerformanceMaterial(performanceData); // Update performance graph this.updatePerformanceGraph(performanceData); // Update performance monitor cube rotation speed const perfMonitor = this.scene3D.scenes.get('main').objects.get('performance_monitor'); perfMonitor.animation = this.getPerformanceAnimation(performanceData); } } /** * BREAKTHROUGH METHOD: Update security visualization */ updateSecurityVisualization() { if (!this.securityMonitor) return; const securityData = this.securityMonitor.getSummary(); if (securityData) { // Update security shield color based on risk level const shieldObject = this.scene3D.scenes.get('main').objects.get('security_monitor'); shieldObject.material = this.getSecurityMaterial(securityData.riskLevel); // Update security heatmap this.updateSecurityHeatmap(securityData); // Update shield animation intensity shieldObject.animation = this.getSecurityAnimation(securityData.riskLevel); } } /** * BREAKTHROUGH METHOD: Update AI network visualization */ updateAINetworkVisualization() { // Mock AI network data const aiNetworkData = { activeAgents: 6, collaborationScore: Math.random() * 0.3 + 0.7, consensusRate: Math.random() * 0.2 + 0.8, innovationIndex: Math.random() * 0.4 + 0.6 }; // Update neural network visualization const networkObject = this.scene3D.scenes.get('main').objects.get('ml_integration'); networkObject.material = this.getMLMaterial(aiNetworkData); networkObject.animation = this.getMLAnimation(aiNetworkData); // Update AI interaction network this.updateAIInteractionNetwork(aiNetworkData); } /** * BREAKTHROUGH METHOD: Update blockchain visualization */ updateBlockchainVisualization() { if (!this.blockchainIntegration) return; const blockchainData = this.blockchainIntegration.getSummary(); if (blockchainData) { // Update blockchain chain visualization const chainObject = this.scene3D.scenes.get('main').objects.get('blockchain'); chainObject.scale.x = Math.min(5, blockchainData.blockchainLength * 0.1); chainObject.material = this.getBlockchainMaterial(blockchainData); // Update block formation animation chainObject.animation = this.getBlockchainAnimation(blockchainData); } } /** * BREAKTHROUGH METHOD: Update resource visualization */ updateResourceVisualization() { // Mock resource data const resourceData = { cpu: Math.random() * 0.5 + 0.3, memory: Math.random() * 0.4 + 0.4, cache: Math.random() * 0.6 + 0.2, network: Math.random() * 0.3 + 0.2, aiProcessing: Math.random() * 0.7 + 0.2 }; // Update scaling bars const scalerObject = this.scene3D.scenes.get('main').objects.get('auto_scaler'); scalerObject.data = resourceData; scalerObject.animation = this.getScalerAnimation(resourceData); // Update resource utilization bars this.updateResourceBars(resourceData); } /** * BREAKTHROUGH METHOD: Setup interactive controls */ setupInteractiveControls() { // Camera controls this.interactiveControls.cameraControls.set('orbit', { enabled: true, autoRotate: false, enableZoom: true, enablePan: true, minDistance: 5, maxDistance: 50 }); // Object manipulation this.interactiveControls.objectManipulation.set('selection', { enabled: true, highlightOnHover: true, showTooltips: true, allowDragging: false }); // Data filtering this.interactiveControls.dataFiltering.set('timeRange', { enabled: true, minTime: Date.now() - (24 * 60 * 60 * 1000), // 24 hours ago maxTime: Date.now(), currentTime: Date.now() }); // View modes this.interactiveControls.viewModes.set('current', 'overview'); this.interactiveControls.viewModes.set('available', [ 'overview', 'performance_focus', 'security_focus', 'ai_focus', 'blockchain_focus', 'resource_focus' ]); console.log('[3D VISUALIZATION] 🎮 Interactive controls setup completed'); } /** * BREAKTHROUGH METHOD: Switch view mode */ switchViewMode(mode) { const availableModes = this.interactiveControls.viewModes.get('available'); if (!availableModes.includes(mode)) { console.error(`[3D VISUALIZATION] ❌ Invalid view mode: ${mode}`); return; } this.interactiveControls.viewModes.set('current', mode); // Adjust camera position and focus based on mode this.adjustCameraForViewMode(mode); // Highlight relevant objects this.highlightObjectsForViewMode(mode); console.log(`[3D VISUALIZATION] 👁️ Switched to view mode: ${mode}`); } /** * BREAKTHROUGH METHOD: Export 3D scene data */ export3DScene(format = 'json') { const sceneData = { timestamp: Date.now(), scenes: {}, cameras: {}, animations: {}, metadata: { version: '1.0.0', format, exportedBy: 'ZAI_3D_Visualization' } }; // Export scene objects this.scene3D.scenes.forEach((scene, sceneId) => { sceneData.scenes[sceneId] = { objects: Object.fromEntries(scene.objects), lights: Object.fromEntries(scene.lights), background: scene.background, fog: scene.fog, grid: scene.grid }; }); // Export camera data this.scene3D.cameras.forEach((camera, cameraId) => { sceneData.cameras[cameraId] = camera; }); // Export animation data this.scene3D.animations.forEach((animation, animationId) => { sceneData.animations[animationId] = animation; }); console.log(`[3D VISUALIZATION] 📤 3D scene exported in ${format} format`); return sceneData; } /** * Helper methods for materials and animations */ getPerformanceMaterial(performanceData) { const memoryUsage = parseFloat(performanceData.memory) || 50; const responseTime = parseFloat(performanceData.responseTime) || 2000; if (memoryUsage > 80 || responseTime > 4000) { return 'ai_hub_material_warning'; } else if (memoryUsage > 60 || responseTime > 3000) { return 'ai_hub_material_caution'; } else { return 'ai_hub_material_optimal'; } } getSecurityMaterial(riskLevel) { const materials = { low: 'security_material_green', medium: 'security_material_yellow', high: 'security_material_orange', critical: 'security_material_red' }; return materials[riskLevel] || 'security_material_green'; } getMLMaterial(aiData) { const collaborationScore = aiData.collaborationScore || 0.7; if (collaborationScore > 0.9) { return 'ml_material_excellent'; } else if (collaborationScore > 0.8) { return 'ml_material_good'; } else { return 'ml_material_standard'; } } getBlockchainMaterial(blockchainData) { const integrityVerified = blockchainData.integrityVerified; return integrityVerified ? 'blockchain_material_verified' : 'blockchain_material_unverified'; } getPerformanceAnimation(performanceData) { const responseTime = parseFloat(performanceData.responseTime) || 2000; const speed = Math.max(0.1, 2.0 - (responseTime / 2000)); return { type: 'rotate_data', speed, direction: 'clockwise' }; } getSecurityAnimation(riskLevel) { const intensities = { low: 0.3, medium: 0.6, high: 0.9, critical: 1.0 }; return { type: 'security_scan', intensity: intensities[riskLevel] || 0.3, frequency: intensities[riskLevel] * 2 || 0.6 }; } getMLAnimation(aiData) { const innovationIndex = aiData.innovationIndex || 0.6; return { type: 'neural_activity', intensity: innovationIndex, speed: innovationIndex * 1.5, pattern: 'innovation_burst' }; } getBlockchainAnimation(blockchainData) { const pendingTransactions = blockchainData.pendingTransactions || 0; return { type: 'block_formation', speed: Math.min(2.0, pendingTransactions * 0.2 + 0.5), intensity: Math.min(1.0, pendingTransactions * 0.1 + 0.3) }; } getScalerAnimation(resourceData) { const avgUsage = Object.values(resourceData).reduce((sum, val) => sum + val, 0) / Object.keys(resourceData).length; return { type: 'scale_bars', speed: avgUsage * 2, intensity: avgUsage, pattern: 'resource_pulse' }; } // Mock implementation methods setupCameras() { this.scene3D.cameras.set('main', { type: 'perspective', position: { x: 10, y: 10, z: 10 }, target: { x: 0, y: 0, z: 0 }, fov: 75, near: 0.1, far: 1000 }); } initializeRenderingPipeline() { // Initialize shaders, materials, textures, etc. console.log('[3D VISUALIZATION] 🎨 Rendering pipeline initialized'); } setupSceneLighting(scene) { scene.lights.set('ambient', { type: 'ambient', color: 0x404040, intensity: 0.4 }); scene.lights.set('directional', { type: 'directional', color: 0xffffff, intensity: 0.8 }); scene.lights.set('point', { type: 'point', color: 0x00ff00, intensity: 0.5 }); } updatePerformanceGraph(data) { // Update 3D performance graph console.log('[3D VISUALIZATION] 📊 Performance graph updated'); } updateSecurityHeatmap(data) { // Update 3D security heatmap console.log('[3D VISUALIZATION] 🔥 Security heatmap updated'); } updateAIInteractionNetwork(data) { // Update 3D AI interaction network console.log('[3D VISUALIZATION] 🧠 AI network updated'); } updateResourceBars(data) { // Update 3D resource bars console.log('[3D VISUALIZATION] 📊 Resource bars updated'); } adjustCameraForViewMode(mode) { // Adjust camera position based on view mode console.log(`[3D VISUALIZATION] 📷 Camera adjusted for ${mode} mode`); } highlightObjectsForViewMode(mode) { // Highlight relevant objects for view mode console.log(`[3D VISUALIZATION] ✨ Objects highlighted for ${mode} mode`); } renderAllScenes() { // Render all 3D scenes // console.log('[3D VISUALIZATION] 🎬 All scenes rendered'); } setupVisualizationScenes() { // Setup additional visualization scenes console.log('[3D VISUALIZATION] 🎭 Visualization scenes setup completed'); } /** * Get 3D visualization summary */ getSummary() { return { status: 'active', scenes: this.scene3D.scenes.size, objects: Array.from(this.scene3D.scenes.values()).reduce((total, scene) => total + scene.objects.size, 0), cameras: this.scene3D.cameras.size, animations: this.scene3D.animations.size, currentViewMode: this.interactiveControls.viewModes.get('current'), realTimeUpdates: !!this.updateInterval, immersiveFeatures: Object.values(this.immersiveAnalytics).filter(Boolean).length }; } /** * Cleanup method */ destroy() { if (this.updateInterval) { clearInterval(this.updateInterval); } console.log('[3D VISUALIZATION] 🛑 3D visualization system stopped'); } }