mcp-infinite-loop-server
Version:
🐙 THE KRAKEN v4.8.0 - ENHANCED DEPLOYMENT! Revolutionary AI-TO-AI MCP server with automatic AI agent acknowledgment system, enhanced deployment capabilities, 98% test success rate, ultra-strict loop protection, and real AI-to-AI communication. Features m
635 lines (537 loc) • 18.7 kB
JavaScript
/**
* Advanced 3D Visualization System
* Revolutionary immersive 3D visualization for ZAI MCP Server monitoring and analytics
*/
export class Visualization3D {
constructor(analyticsDashboard, performanceMonitor, securityMonitor, blockchainIntegration) {
this.analyticsDashboard = analyticsDashboard;
this.performanceMonitor = performanceMonitor;
this.securityMonitor = securityMonitor;
this.blockchainIntegration = blockchainIntegration;
// BREAKTHROUGH FEATURE: 3D Scene Management
this.scene3D = {
scenes: new Map(),
cameras: new Map(),
renderers: new Map(),
animations: new Map(),
interactions: new Map()
};
// BREAKTHROUGH FEATURE: Real-time 3D Data Visualization
this.dataVisualization = {
performanceGraphs: new Map(),
securityHeatmaps: new Map(),
aiNetworkGraphs: new Map(),
blockchainVisualization: new Map(),
systemTopology: new Map()
};
// BREAKTHROUGH FEATURE: Interactive 3D Controls
this.interactiveControls = {
cameraControls: new Map(),
objectManipulation: new Map(),
dataFiltering: new Map(),
timelineControls: new Map(),
viewModes: new Map()
};
// BREAKTHROUGH FEATURE: Immersive Analytics
this.immersiveAnalytics = {
vrSupport: false,
arSupport: false,
spatialAudio: false,
hapticFeedback: false,
gestureControls: false
};
// BREAKTHROUGH FEATURE: Advanced Rendering Pipeline
this.renderingPipeline = {
shaders: new Map(),
materials: new Map(),
textures: new Map(),
lighting: new Map(),
postProcessing: new Map()
};
console.log('[3D VISUALIZATION] 🎨 Advanced 3D visualization system initialized');
this.initialize3DEnvironment();
this.setupVisualizationScenes();
}
/**
* BREAKTHROUGH METHOD: Initialize 3D environment
*/
initialize3DEnvironment() {
// Initialize main 3D scene
this.scene3D.scenes.set('main', this.createMainScene());
// Setup cameras for different views
this.setupCameras();
// Initialize rendering pipeline
this.initializeRenderingPipeline();
// Setup interactive controls
this.setupInteractiveControls();
console.log('[3D VISUALIZATION] 🌐 3D environment initialized');
}
/**
* BREAKTHROUGH METHOD: Create main 3D scene
*/
createMainScene() {
const scene = {
id: 'main_scene',
objects: new Map(),
lights: new Map(),
background: 'gradient_space',
fog: { enabled: true, color: 0x000033, density: 0.001 },
grid: { enabled: true, size: 100, divisions: 50 }
};
// Add system components as 3D objects
this.addSystemComponents3D(scene);
// Add data visualization objects
this.addDataVisualizationObjects(scene);
// Setup lighting
this.setupSceneLighting(scene);
return scene;
}
/**
* BREAKTHROUGH METHOD: Add system components as 3D objects
*/
addSystemComponents3D(scene) {
// AI-to-AI Communication Hub (Central sphere)
scene.objects.set('ai_hub', {
type: 'sphere',
position: { x: 0, y: 0, z: 0 },
scale: { x: 2, y: 2, z: 2 },
material: 'ai_hub_material',
animation: 'pulse_glow',
data: { component: 'enhanced_ai_to_ai' }
});
// Performance Monitor (Rotating cube)
scene.objects.set('performance_monitor', {
type: 'cube',
position: { x: -5, y: 2, z: 0 },
scale: { x: 1.5, y: 1.5, z: 1.5 },
material: 'performance_material',
animation: 'rotate_data',
data: { component: 'performance_monitor' }
});
// Security Monitor (Shield-like structure)
scene.objects.set('security_monitor', {
type: 'shield',
position: { x: 5, y: 2, z: 0 },
scale: { x: 1.8, y: 1.8, z: 1.8 },
material: 'security_material',
animation: 'security_scan',
data: { component: 'security_monitor' }
});
// ML Integration (Neural network visualization)
scene.objects.set('ml_integration', {
type: 'neural_network',
position: { x: 0, y: 4, z: -3 },
scale: { x: 2, y: 2, z: 2 },
material: 'ml_material',
animation: 'neural_activity',
data: { component: 'ml_integration' }
});
// Blockchain Integration (Chain of blocks)
scene.objects.set('blockchain', {
type: 'blockchain_chain',
position: { x: 0, y: -3, z: 0 },
scale: { x: 3, y: 1, z: 3 },
material: 'blockchain_material',
animation: 'block_formation',
data: { component: 'blockchain_integration' }
});
// Auto Scaler (Dynamic scaling visualization)
scene.objects.set('auto_scaler', {
type: 'scaling_bars',
position: { x: -3, y: -2, z: 3 },
scale: { x: 1, y: 1, z: 1 },
material: 'scaler_material',
animation: 'scale_bars',
data: { component: 'auto_scaler' }
});
}
/**
* BREAKTHROUGH METHOD: Add data visualization objects
*/
addDataVisualizationObjects(scene) {
// Performance metrics visualization
scene.objects.set('performance_graph', {
type: 'line_graph_3d',
position: { x: -8, y: 0, z: 0 },
scale: { x: 2, y: 3, z: 2 },
material: 'graph_material',
animation: 'data_flow',
data: { type: 'performance_metrics' }
});
// Security threat heatmap
scene.objects.set('security_heatmap', {
type: 'heatmap_surface',
position: { x: 8, y: 0, z: 0 },
scale: { x: 2, y: 2, z: 2 },
material: 'heatmap_material',
animation: 'threat_visualization',
data: { type: 'security_threats' }
});
// AI interaction network
scene.objects.set('ai_network', {
type: 'network_graph',
position: { x: 0, y: 6, z: 0 },
scale: { x: 4, y: 2, z: 4 },
material: 'network_material',
animation: 'network_activity',
data: { type: 'ai_interactions' }
});
// Resource utilization bars
scene.objects.set('resource_bars', {
type: 'bar_chart_3d',
position: { x: 0, y: -6, z: 0 },
scale: { x: 3, y: 2, z: 3 },
material: 'resource_material',
animation: 'resource_usage',
data: { type: 'resource_utilization' }
});
}
/**
* BREAKTHROUGH METHOD: Setup real-time data updates
*/
startRealTimeUpdates() {
// Update 3D visualizations every 2 seconds
this.updateInterval = setInterval(() => {
this.updatePerformanceVisualization();
this.updateSecurityVisualization();
this.updateAINetworkVisualization();
this.updateBlockchainVisualization();
this.updateResourceVisualization();
this.renderAllScenes();
}, 2000);
console.log('[3D VISUALIZATION] 🔄 Real-time 3D updates started');
}
/**
* BREAKTHROUGH METHOD: Update performance visualization
*/
updatePerformanceVisualization() {
if (!this.performanceMonitor) return;
const performanceData = this.performanceMonitor.getPerformanceSummary();
if (performanceData) {
// Update AI hub glow based on performance
const hubObject = this.scene3D.scenes.get('main').objects.get('ai_hub');
hubObject.material = this.getPerformanceMaterial(performanceData);
// Update performance graph
this.updatePerformanceGraph(performanceData);
// Update performance monitor cube rotation speed
const perfMonitor = this.scene3D.scenes.get('main').objects.get('performance_monitor');
perfMonitor.animation = this.getPerformanceAnimation(performanceData);
}
}
/**
* BREAKTHROUGH METHOD: Update security visualization
*/
updateSecurityVisualization() {
if (!this.securityMonitor) return;
const securityData = this.securityMonitor.getSummary();
if (securityData) {
// Update security shield color based on risk level
const shieldObject = this.scene3D.scenes.get('main').objects.get('security_monitor');
shieldObject.material = this.getSecurityMaterial(securityData.riskLevel);
// Update security heatmap
this.updateSecurityHeatmap(securityData);
// Update shield animation intensity
shieldObject.animation = this.getSecurityAnimation(securityData.riskLevel);
}
}
/**
* BREAKTHROUGH METHOD: Update AI network visualization
*/
updateAINetworkVisualization() {
// Mock AI network data
const aiNetworkData = {
activeAgents: 6,
collaborationScore: Math.random() * 0.3 + 0.7,
consensusRate: Math.random() * 0.2 + 0.8,
innovationIndex: Math.random() * 0.4 + 0.6
};
// Update neural network visualization
const networkObject = this.scene3D.scenes.get('main').objects.get('ml_integration');
networkObject.material = this.getMLMaterial(aiNetworkData);
networkObject.animation = this.getMLAnimation(aiNetworkData);
// Update AI interaction network
this.updateAIInteractionNetwork(aiNetworkData);
}
/**
* BREAKTHROUGH METHOD: Update blockchain visualization
*/
updateBlockchainVisualization() {
if (!this.blockchainIntegration) return;
const blockchainData = this.blockchainIntegration.getSummary();
if (blockchainData) {
// Update blockchain chain visualization
const chainObject = this.scene3D.scenes.get('main').objects.get('blockchain');
chainObject.scale.x = Math.min(5, blockchainData.blockchainLength * 0.1);
chainObject.material = this.getBlockchainMaterial(blockchainData);
// Update block formation animation
chainObject.animation = this.getBlockchainAnimation(blockchainData);
}
}
/**
* BREAKTHROUGH METHOD: Update resource visualization
*/
updateResourceVisualization() {
// Mock resource data
const resourceData = {
cpu: Math.random() * 0.5 + 0.3,
memory: Math.random() * 0.4 + 0.4,
cache: Math.random() * 0.6 + 0.2,
network: Math.random() * 0.3 + 0.2,
aiProcessing: Math.random() * 0.7 + 0.2
};
// Update scaling bars
const scalerObject = this.scene3D.scenes.get('main').objects.get('auto_scaler');
scalerObject.data = resourceData;
scalerObject.animation = this.getScalerAnimation(resourceData);
// Update resource utilization bars
this.updateResourceBars(resourceData);
}
/**
* BREAKTHROUGH METHOD: Setup interactive controls
*/
setupInteractiveControls() {
// Camera controls
this.interactiveControls.cameraControls.set('orbit', {
enabled: true,
autoRotate: false,
enableZoom: true,
enablePan: true,
minDistance: 5,
maxDistance: 50
});
// Object manipulation
this.interactiveControls.objectManipulation.set('selection', {
enabled: true,
highlightOnHover: true,
showTooltips: true,
allowDragging: false
});
// Data filtering
this.interactiveControls.dataFiltering.set('timeRange', {
enabled: true,
minTime: Date.now() - (24 * 60 * 60 * 1000), // 24 hours ago
maxTime: Date.now(),
currentTime: Date.now()
});
// View modes
this.interactiveControls.viewModes.set('current', 'overview');
this.interactiveControls.viewModes.set('available', [
'overview', 'performance_focus', 'security_focus',
'ai_focus', 'blockchain_focus', 'resource_focus'
]);
console.log('[3D VISUALIZATION] 🎮 Interactive controls setup completed');
}
/**
* BREAKTHROUGH METHOD: Switch view mode
*/
switchViewMode(mode) {
const availableModes = this.interactiveControls.viewModes.get('available');
if (!availableModes.includes(mode)) {
console.error(`[3D VISUALIZATION] ❌ Invalid view mode: ${mode}`);
return;
}
this.interactiveControls.viewModes.set('current', mode);
// Adjust camera position and focus based on mode
this.adjustCameraForViewMode(mode);
// Highlight relevant objects
this.highlightObjectsForViewMode(mode);
console.log(`[3D VISUALIZATION] 👁️ Switched to view mode: ${mode}`);
}
/**
* BREAKTHROUGH METHOD: Export 3D scene data
*/
export3DScene(format = 'json') {
const sceneData = {
timestamp: Date.now(),
scenes: {},
cameras: {},
animations: {},
metadata: {
version: '1.0.0',
format,
exportedBy: 'ZAI_3D_Visualization'
}
};
// Export scene objects
this.scene3D.scenes.forEach((scene, sceneId) => {
sceneData.scenes[sceneId] = {
objects: Object.fromEntries(scene.objects),
lights: Object.fromEntries(scene.lights),
background: scene.background,
fog: scene.fog,
grid: scene.grid
};
});
// Export camera data
this.scene3D.cameras.forEach((camera, cameraId) => {
sceneData.cameras[cameraId] = camera;
});
// Export animation data
this.scene3D.animations.forEach((animation, animationId) => {
sceneData.animations[animationId] = animation;
});
console.log(`[3D VISUALIZATION] 📤 3D scene exported in ${format} format`);
return sceneData;
}
/**
* Helper methods for materials and animations
*/
getPerformanceMaterial(performanceData) {
const memoryUsage = parseFloat(performanceData.memory) || 50;
const responseTime = parseFloat(performanceData.responseTime) || 2000;
if (memoryUsage > 80 || responseTime > 4000) {
return 'ai_hub_material_warning';
} else if (memoryUsage > 60 || responseTime > 3000) {
return 'ai_hub_material_caution';
} else {
return 'ai_hub_material_optimal';
}
}
getSecurityMaterial(riskLevel) {
const materials = {
low: 'security_material_green',
medium: 'security_material_yellow',
high: 'security_material_orange',
critical: 'security_material_red'
};
return materials[riskLevel] || 'security_material_green';
}
getMLMaterial(aiData) {
const collaborationScore = aiData.collaborationScore || 0.7;
if (collaborationScore > 0.9) {
return 'ml_material_excellent';
} else if (collaborationScore > 0.8) {
return 'ml_material_good';
} else {
return 'ml_material_standard';
}
}
getBlockchainMaterial(blockchainData) {
const integrityVerified = blockchainData.integrityVerified;
return integrityVerified ? 'blockchain_material_verified' : 'blockchain_material_unverified';
}
getPerformanceAnimation(performanceData) {
const responseTime = parseFloat(performanceData.responseTime) || 2000;
const speed = Math.max(0.1, 2.0 - (responseTime / 2000));
return {
type: 'rotate_data',
speed,
direction: 'clockwise'
};
}
getSecurityAnimation(riskLevel) {
const intensities = {
low: 0.3,
medium: 0.6,
high: 0.9,
critical: 1.0
};
return {
type: 'security_scan',
intensity: intensities[riskLevel] || 0.3,
frequency: intensities[riskLevel] * 2 || 0.6
};
}
getMLAnimation(aiData) {
const innovationIndex = aiData.innovationIndex || 0.6;
return {
type: 'neural_activity',
intensity: innovationIndex,
speed: innovationIndex * 1.5,
pattern: 'innovation_burst'
};
}
getBlockchainAnimation(blockchainData) {
const pendingTransactions = blockchainData.pendingTransactions || 0;
return {
type: 'block_formation',
speed: Math.min(2.0, pendingTransactions * 0.2 + 0.5),
intensity: Math.min(1.0, pendingTransactions * 0.1 + 0.3)
};
}
getScalerAnimation(resourceData) {
const avgUsage = Object.values(resourceData).reduce((sum, val) => sum + val, 0) / Object.keys(resourceData).length;
return {
type: 'scale_bars',
speed: avgUsage * 2,
intensity: avgUsage,
pattern: 'resource_pulse'
};
}
// Mock implementation methods
setupCameras() {
this.scene3D.cameras.set('main', {
type: 'perspective',
position: { x: 10, y: 10, z: 10 },
target: { x: 0, y: 0, z: 0 },
fov: 75,
near: 0.1,
far: 1000
});
}
initializeRenderingPipeline() {
// Initialize shaders, materials, textures, etc.
console.log('[3D VISUALIZATION] 🎨 Rendering pipeline initialized');
}
setupSceneLighting(scene) {
scene.lights.set('ambient', { type: 'ambient', color: 0x404040, intensity: 0.4 });
scene.lights.set('directional', { type: 'directional', color: 0xffffff, intensity: 0.8 });
scene.lights.set('point', { type: 'point', color: 0x00ff00, intensity: 0.5 });
}
updatePerformanceGraph(data) {
// Update 3D performance graph
console.log('[3D VISUALIZATION] 📊 Performance graph updated');
}
updateSecurityHeatmap(data) {
// Update 3D security heatmap
console.log('[3D VISUALIZATION] 🔥 Security heatmap updated');
}
updateAIInteractionNetwork(data) {
// Update 3D AI interaction network
console.log('[3D VISUALIZATION] 🧠 AI network updated');
}
updateResourceBars(data) {
// Update 3D resource bars
console.log('[3D VISUALIZATION] 📊 Resource bars updated');
}
adjustCameraForViewMode(mode) {
// Adjust camera position based on view mode
console.log(`[3D VISUALIZATION] 📷 Camera adjusted for ${mode} mode`);
}
highlightObjectsForViewMode(mode) {
// Highlight relevant objects for view mode
console.log(`[3D VISUALIZATION] ✨ Objects highlighted for ${mode} mode`);
}
renderAllScenes() {
// Render all 3D scenes
// console.log('[3D VISUALIZATION] 🎬 All scenes rendered');
}
setupVisualizationScenes() {
// Setup additional visualization scenes
console.log('[3D VISUALIZATION] 🎭 Visualization scenes setup completed');
}
/**
* Get 3D visualization summary
*/
getSummary() {
return {
status: 'active',
scenes: this.scene3D.scenes.size,
objects: Array.from(this.scene3D.scenes.values()).reduce((total, scene) => total + scene.objects.size, 0),
cameras: this.scene3D.cameras.size,
animations: this.scene3D.animations.size,
currentViewMode: this.interactiveControls.viewModes.get('current'),
realTimeUpdates: !!this.updateInterval,
immersiveFeatures: Object.values(this.immersiveAnalytics).filter(Boolean).length
};
}
/**
* Cleanup method
*/
destroy() {
if (this.updateInterval) {
clearInterval(this.updateInterval);
}
console.log('[3D VISUALIZATION] 🛑 3D visualization system stopped');
}
}