UNPKG

mau-mau

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Card game for 2 or more players, popular in Czech Republic, Germany and other lands

93 lines (71 loc) 4.03 kB
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Computer2 = require('./Computer'); var _Computer3 = _interopRequireDefault(_Computer2); var _Ranks = require('./../cards/Ranks'); var _Ranks2 = _interopRequireDefault(_Ranks); var _i18n = require('../misc/i18n'); var _i18n2 = _interopRequireDefault(_i18n); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } // Plays a random playable card from his hand. If the card is a queen, // he wishes the suit of a random remaining card in his hand. var PoorComputer = function (_Computer) { _inherits(PoorComputer, _Computer); function PoorComputer() { _classCallCheck(this, PoorComputer); return _possibleConstructorReturn(this, (PoorComputer.__proto__ || Object.getPrototypeOf(PoorComputer)).apply(this, arguments)); } _createClass(PoorComputer, [{ key: 'chooseCard', value: function chooseCard() { var availableCards = this.hand.pickCards(), playableCards = this.game.rules.pickPlayableCards(this.hand), chosenCard = suggestCard.call(this, availableCards, playableCards); return new Promise(function (resolve, reject) { if (chosenCard) { resolve(chosenCard); } else { reject(); } }); } }, { key: 'toString', value: function toString() { return _i18n2.default.translate('poor $[1]', _Computer3.default.prototype.toString.apply(this, arguments)); } }]); return PoorComputer; }(_Computer3.default); function suggestCard(availableCards, playableCards) { // No playable card found will mean drawing a new one if (!playableCards.length) { return; } // Play a random playable card from hand, do not change suits by queens var chosenCard = pickRandomCard(playableCards); // If a queen is played, choose the suit of a remaining card // which we want to play in the next round; if the queen is // not our last card to play now if (chosenCard.rank === _Ranks2.default.queen && availableCards.length > 1) { // Cards remaining in hand after playing the queen var otherCards = availableCards.filter(function (card) { return card !== chosenCard; }), nextCard = pickRandomCard(otherCards); this.game.rules.chosenSuit = nextCard.suit; } return chosenCard; } function pickRandomCard(cards) { var cardIndex = Math.trunc(cards.length * Math.random()); return cards[cardIndex]; } exports.default = PoorComputer; //# sourceMappingURL=PoorComputer.js.map