mau-mau
Version:
Card game for 2 or more players, popular in Czech Republic, Germany and other lands
93 lines (71 loc) • 4.03 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _Computer2 = require('./Computer');
var _Computer3 = _interopRequireDefault(_Computer2);
var _Ranks = require('./../cards/Ranks');
var _Ranks2 = _interopRequireDefault(_Ranks);
var _i18n = require('../misc/i18n');
var _i18n2 = _interopRequireDefault(_i18n);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
// Plays a random playable card from his hand. If the card is a queen,
// he wishes the suit of a random remaining card in his hand.
var PoorComputer = function (_Computer) {
_inherits(PoorComputer, _Computer);
function PoorComputer() {
_classCallCheck(this, PoorComputer);
return _possibleConstructorReturn(this, (PoorComputer.__proto__ || Object.getPrototypeOf(PoorComputer)).apply(this, arguments));
}
_createClass(PoorComputer, [{
key: 'chooseCard',
value: function chooseCard() {
var availableCards = this.hand.pickCards(),
playableCards = this.game.rules.pickPlayableCards(this.hand),
chosenCard = suggestCard.call(this, availableCards, playableCards);
return new Promise(function (resolve, reject) {
if (chosenCard) {
resolve(chosenCard);
} else {
reject();
}
});
}
}, {
key: 'toString',
value: function toString() {
return _i18n2.default.translate('poor $[1]', _Computer3.default.prototype.toString.apply(this, arguments));
}
}]);
return PoorComputer;
}(_Computer3.default);
function suggestCard(availableCards, playableCards) {
// No playable card found will mean drawing a new one
if (!playableCards.length) {
return;
}
// Play a random playable card from hand, do not change suits by queens
var chosenCard = pickRandomCard(playableCards);
// If a queen is played, choose the suit of a remaining card
// which we want to play in the next round; if the queen is
// not our last card to play now
if (chosenCard.rank === _Ranks2.default.queen && availableCards.length > 1) {
// Cards remaining in hand after playing the queen
var otherCards = availableCards.filter(function (card) {
return card !== chosenCard;
}),
nextCard = pickRandomCard(otherCards);
this.game.rules.chosenSuit = nextCard.suit;
}
return chosenCard;
}
function pickRandomCard(cards) {
var cardIndex = Math.trunc(cards.length * Math.random());
return cards[cardIndex];
}
exports.default = PoorComputer;
//# sourceMappingURL=PoorComputer.js.map