UNPKG

mau-mau

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Card game for 2 or more players, popular in Czech Republic, Germany and other lands

51 lines (32 loc) 2.4 kB
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Player2 = require('./Player'); var _Player3 = _interopRequireDefault(_Player2); var _i18n = require('../misc/i18n'); var _i18n2 = _interopRequireDefault(_i18n); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var counter = 0; var Computer = function (_Player) { _inherits(Computer, _Player); function Computer() { _classCallCheck(this, Computer); var _this = _possibleConstructorReturn(this, (Computer.__proto__ || Object.getPrototypeOf(Computer)).call(this)); _this.index = ++counter; return _this; } _createClass(Computer, [{ key: 'toString', value: function toString() { return _i18n2.default.translate('computer$[1]', this.index); } }]); return Computer; }(_Player3.default); exports.default = Computer; //# sourceMappingURL=Computer.js.map